Log sync db queries in World::Update() loop (#25174)

* Core/Misc: Log sync queries on critical path

* Fix build

* Rename

* Fix warning

* Fix no-pch

* Change WarnAboutSyncQueries() to be header-only
This commit is contained in:
Giacomo Pozzoni
2020-07-30 19:42:27 +00:00
committed by GitHub
parent 0fc7b50c04
commit deceb11b5f
4 changed files with 36 additions and 0 deletions

View File

@@ -16,6 +16,7 @@
*/
#include "MapUpdater.h"
#include "DatabaseEnv.h"
#include "Map.h"
#include "Metric.h"
@@ -102,6 +103,10 @@ void MapUpdater::update_finished()
void MapUpdater::WorkerThread()
{
LoginDatabase.WarnAboutSyncQueries(true);
CharacterDatabase.WarnAboutSyncQueries(true);
WorldDatabase.WarnAboutSyncQueries(true);
while (1)
{
MapUpdateRequest* request = nullptr;