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Core/Creatures: Changed the spawn health field in creature table to a percentage (#29801)
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@@ -1005,7 +1005,7 @@ public:
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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// expect database to have RegenHealth=0
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me->SetHealth(me->CountPctFromMaxHealth(70));
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me->SetSpawnHealth();
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}
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void JustEngagedWith(Unit* /*who*/) override { }
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