*Move MoveFollow owner from MoveTargetedHome to enterevademode.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-12 10:11:54 -05:00
parent 65b10830b8
commit df4e8b456b
4 changed files with 14 additions and 21 deletions

View File

@@ -203,14 +203,7 @@ MotionMaster::MoveTargetedHome()
Clear(false);
if(Unit *target = i_owner->GetCharmerOrOwner())
{
DEBUG_LOG("Pet or controlled unit (Entry: %u GUID: %u) targeting home",
i_owner->GetEntry(), i_owner->GetGUIDLow() );
MoveFollow(target, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE, MOTION_SLOT_IDLE);
}
else if(i_owner->GetTypeId() == TYPEID_UNIT)
if(i_owner->GetTypeId() == TYPEID_UNIT)
{
DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted home", i_owner->GetEntry(), i_owner->GetGUIDLow());
Mutate(new HomeMovementGenerator<Creature>(), MOTION_SLOT_ACTIVE);
@@ -218,7 +211,6 @@ MotionMaster::MoveTargetedHome()
else
{
sLog.outError("Player (GUID: %u) attempt targeted home", i_owner->GetGUIDLow() );
return;
}
}