Core/Vehicles: Remove redundant Vehicle::Die. All vehicle auras are already removed on Unit::RemoveAllAurasOnDeath.

Addresses ticket:869 - please reconfirm
This commit is contained in:
Machiavelli
2011-03-06 10:31:25 +01:00
parent 13fb928d14
commit df97ce7625
5 changed files with 0 additions and 25 deletions

View File

@@ -954,15 +954,6 @@ void ScriptMgr::OnUninstall(Vehicle* veh)
tmpscript->OnUninstall(veh);
}
void ScriptMgr::OnDie(Vehicle* veh)
{
ASSERT(veh);
ASSERT(veh->GetBase()->GetTypeId() == TYPEID_UNIT);
GET_SCRIPT(VehicleScript, veh->GetBase()->ToCreature()->GetScriptId(), tmpscript);
tmpscript->OnDie(veh);
}
void ScriptMgr::OnReset(Vehicle* veh)
{
ASSERT(veh);