Core/Vehicles: Remove redundant Vehicle::Die. All vehicle auras are already removed on Unit::RemoveAllAurasOnDeath.

Addresses ticket:869 - please reconfirm
This commit is contained in:
Machiavelli
2011-03-06 10:31:25 +01:00
parent 13fb928d14
commit df97ce7625
5 changed files with 0 additions and 25 deletions

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@@ -584,9 +584,6 @@ class VehicleScript : public ScriptObject
// Called after a vehicle is uninstalled.
virtual void OnUninstall(Vehicle* /*veh*/) { }
// Called after a vehicle dies.
virtual void OnDie(Vehicle* /*veh*/) { }
// Called when a vehicle resets.
virtual void OnReset(Vehicle* /*veh*/) { }
@@ -898,7 +895,6 @@ class ScriptMgr
void OnInstall(Vehicle* veh);
void OnUninstall(Vehicle* veh);
void OnDie(Vehicle* veh);
void OnReset(Vehicle* veh);
void OnInstallAccessory(Vehicle* veh, Creature* accessory);
void OnAddPassenger(Vehicle* veh, Unit* passenger, int8 seatId);