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Scripts/Kezan: Fix quest "Good Help is Hard to Find"
Added Maelstorm to scriptloader Close #10337 Signed-off-by: Nay <dnpd.dd@gmail.com>
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129
src/server/scripts/Maelstrom/kezan.cpp
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129
src/server/scripts/Maelstrom/kezan.cpp
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/*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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#include "Player.h"
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/*####
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## npc_defiant_troll (http://www.wowhead.com/quest=14069)
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####*/
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enum DefiantTrollEnum
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{
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DEFFIANT_KILL_CREDIT = 34830,
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SPELL_LIGHTNING_VISUAL = 45870,
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SPELL_ENRAGE = 45111,
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QUEST_GOOD_HELP_IS_HARD_TO_FIND = 14069,
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GO_DEPOSIT = 195489,
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SAY_WORK = 0
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};
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class npc_defiant_troll : public CreatureScript
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{
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public:
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npc_defiant_troll() : CreatureScript("npc_defiant_troll") { }
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CreatureAI* GetAI(Creature* creature) const OVERRIDE
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{
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return new npc_defiant_trollAI(creature);
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}
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struct npc_defiant_trollAI : public ScriptedAI
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{
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npc_defiant_trollAI(Creature* creature) : ScriptedAI(creature) { }
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uint32 rebuffTimer;
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bool work;
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void Reset () OVERRIDE
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{
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rebuffTimer = 0;
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work = false;
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me->CastSpell(me, SPELL_ENRAGE, true);
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}
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void MovementInform(uint32 /*type*/, uint32 id) OVERRIDE
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{
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if (id == 1)
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work = true;
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}
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bool IsWorking() const { return work; }
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void UpdateAI(const uint32 diff) OVERRIDE
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{
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if (IsWorking())
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me->HandleEmoteCommand(EMOTE_ONESHOT_WORK_MINING);
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if (rebuffTimer <= diff)
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{
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Reset();
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switch (urand(0, 2))
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{
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case 0:
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me->HandleEmoteCommand(EMOTE_STATE_EXCLAIM);
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break;
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case 1:
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me->HandleEmoteCommand(EMOTE_STATE_DANCE);
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break;
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case 2:
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me->HandleEmoteCommand(EMOTE_ONESHOT_NONE);
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break;
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}
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rebuffTimer = 120000; // Rebuff again in 2 minutes
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}
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else
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rebuffTimer -= diff;
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if (!UpdateVictim())
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return;
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//DoMeleeAttackIfReady();
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}
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};
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bool OnGossipHello(Player* player, Creature* creature) OVERRIDE
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{
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if (player->GetQuestStatus(QUEST_GOOD_HELP_IS_HARD_TO_FIND) == QUEST_STATUS_INCOMPLETE && !CAST_AI(npc_defiant_troll::npc_defiant_trollAI, creature->AI())->IsWorking())
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{
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player->CastSpell(creature, SPELL_LIGHTNING_VISUAL, true);
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player->KilledMonsterCredit(DEFFIANT_KILL_CREDIT, creature->GetGUID());
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creature->AI()->Talk(SAY_WORK);
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creature->RemoveAllAuras();
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if (GameObject* deposit = creature->FindNearestGameObject(GO_DEPOSIT, 20))
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creature->GetMotionMaster()->MovePoint(1, deposit->GetPositionX() - 1.0f, deposit->GetPositionY(), Deposit->GetPositionZ());
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if (player->GetQuestStatus(QUEST_GOOD_HELP_IS_HARD_TO_FIND) == QUEST_STATUS_COMPLETE)
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player->RemoveAura(SPELL_LIGHTNING_VISUAL);
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player->CLOSE_GOSSIP_MENU();
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return true;
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}
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player->CLOSE_GOSSIP_MENU();
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return false;
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}
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};
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void AddSC_kezan()
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{
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new npc_defiant_troll();
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}
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