Scripts/Kezan: Fix quest "Good Help is Hard to Find"

Added Maelstorm to scriptloader

Close #10337

Signed-off-by: Nay <dnpd.dd@gmail.com>
This commit is contained in:
Ukulutl
2013-08-06 13:18:32 +01:00
committed by Nay
parent 3995a55b2d
commit df9f34cde7
7 changed files with 171 additions and 1 deletions

View File

@@ -0,0 +1,129 @@
/*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "Player.h"
/*####
## npc_defiant_troll (http://www.wowhead.com/quest=14069)
####*/
enum DefiantTrollEnum
{
DEFFIANT_KILL_CREDIT = 34830,
SPELL_LIGHTNING_VISUAL = 45870,
SPELL_ENRAGE = 45111,
QUEST_GOOD_HELP_IS_HARD_TO_FIND = 14069,
GO_DEPOSIT = 195489,
SAY_WORK = 0
};
class npc_defiant_troll : public CreatureScript
{
public:
npc_defiant_troll() : CreatureScript("npc_defiant_troll") { }
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new npc_defiant_trollAI(creature);
}
struct npc_defiant_trollAI : public ScriptedAI
{
npc_defiant_trollAI(Creature* creature) : ScriptedAI(creature) { }
uint32 rebuffTimer;
bool work;
void Reset () OVERRIDE
{
rebuffTimer = 0;
work = false;
me->CastSpell(me, SPELL_ENRAGE, true);
}
void MovementInform(uint32 /*type*/, uint32 id) OVERRIDE
{
if (id == 1)
work = true;
}
bool IsWorking() const { return work; }
void UpdateAI(const uint32 diff) OVERRIDE
{
if (IsWorking())
me->HandleEmoteCommand(EMOTE_ONESHOT_WORK_MINING);
if (rebuffTimer <= diff)
{
Reset();
switch (urand(0, 2))
{
case 0:
me->HandleEmoteCommand(EMOTE_STATE_EXCLAIM);
break;
case 1:
me->HandleEmoteCommand(EMOTE_STATE_DANCE);
break;
case 2:
me->HandleEmoteCommand(EMOTE_ONESHOT_NONE);
break;
}
rebuffTimer = 120000; // Rebuff again in 2 minutes
}
else
rebuffTimer -= diff;
if (!UpdateVictim())
return;
//DoMeleeAttackIfReady();
}
};
bool OnGossipHello(Player* player, Creature* creature) OVERRIDE
{
if (player->GetQuestStatus(QUEST_GOOD_HELP_IS_HARD_TO_FIND) == QUEST_STATUS_INCOMPLETE && !CAST_AI(npc_defiant_troll::npc_defiant_trollAI, creature->AI())->IsWorking())
{
player->CastSpell(creature, SPELL_LIGHTNING_VISUAL, true);
player->KilledMonsterCredit(DEFFIANT_KILL_CREDIT, creature->GetGUID());
creature->AI()->Talk(SAY_WORK);
creature->RemoveAllAuras();
if (GameObject* deposit = creature->FindNearestGameObject(GO_DEPOSIT, 20))
creature->GetMotionMaster()->MovePoint(1, deposit->GetPositionX() - 1.0f, deposit->GetPositionY(), Deposit->GetPositionZ());
if (player->GetQuestStatus(QUEST_GOOD_HELP_IS_HARD_TO_FIND) == QUEST_STATUS_COMPLETE)
player->RemoveAura(SPELL_LIGHTNING_VISUAL);
player->CLOSE_GOSSIP_MENU();
return true;
}
player->CLOSE_GOSSIP_MENU();
return false;
}
};
void AddSC_kezan()
{
new npc_defiant_troll();
}