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Core/Log: Implement log masks for debug log level, to allow selective debug output. Update your worldserver.conf.
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@@ -187,7 +187,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
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// probably there must be special opcode, because client has this string constant in GlobalStrings.lua
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// TODO: this is not a good place to send the message
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player->GetSession()->SendAreaTriggerMessage(player->GetSession()->GetTrinityString(LANG_INSTANCE_RAID_GROUP_ONLY), mapName);
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sLog->outDebug("MAP: Player '%s' must be in a raid group to enter instance '%s'", player->GetName(), mapName);
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sLog->outDebug(LOG_FILTER_MAPS, "MAP: Player '%s' must be in a raid group to enter instance '%s'", player->GetName(), mapName);
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return false;
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}
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}
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@@ -211,13 +211,13 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
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{
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WorldPacket data(SMSG_CORPSE_NOT_IN_INSTANCE);
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player->GetSession()->SendPacket(&data);
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sLog->outDebug("MAP: Player '%s' does not have a corpse in instance '%s' and cannot enter.", player->GetName(), mapName);
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sLog->outDebug(LOG_FILTER_MAPS, "MAP: Player '%s' does not have a corpse in instance '%s' and cannot enter.", player->GetName(), mapName);
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return false;
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}
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sLog->outDebug("MAP: Player '%s' has corpse in instance '%s' and can enter.", player->GetName(), mapName);
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sLog->outDebug(LOG_FILTER_MAPS, "MAP: Player '%s' has corpse in instance '%s' and can enter.", player->GetName(), mapName);
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}
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else
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sLog->outDebug("Map::CanPlayerEnter - player '%s' is dead but does not have a corpse!", player->GetName());
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sLog->outDebug(LOG_FILTER_MAPS, "Map::CanPlayerEnter - player '%s' is dead but does not have a corpse!", player->GetName());
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}
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//Get instance where player's group is bound & its map
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