Core/Quests: Fix an issue where auto-completed quests would not be automatically completed if the quest was added through either the SmartAI action_type SMART_ACTION_ADD_QUEST, the spell effect SPELL_EFFECT_QUEST_START or the opcode CMSG_QUEST_CONFIRM_ACCEPT. Also fixes auto-complete quests in the SAI and opcode case not calling the AI hook.

This commit is contained in:
Discover-
2013-12-14 19:41:54 +01:00
parent ec8e94c6ac
commit e17af3f203
3 changed files with 3 additions and 7 deletions

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@@ -5595,12 +5595,8 @@ void Spell::EffectQuestStart(SpellEffIndex effIndex)
Player* player = unitTarget->ToPlayer();
if (Quest const* qInfo = sObjectMgr->GetQuestTemplate(m_spellInfo->Effects[effIndex].MiscValue))
{
if (player->CanTakeQuest(qInfo, false) && player->CanAddQuest(qInfo, false))
{
player->AddQuest(qInfo, NULL);
}
}
player->AddQuestAndCheckCompletion(qInfo, NULL);
}
void Spell::EffectActivateRune(SpellEffIndex effIndex)