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Core/Quests: Fix an issue where auto-completed quests would not be automatically completed if the quest was added through either the SmartAI action_type SMART_ACTION_ADD_QUEST, the spell effect SPELL_EFFECT_QUEST_START or the opcode CMSG_QUEST_CONFIRM_ACCEPT. Also fixes auto-complete quests in the SAI and opcode case not calling the AI hook.
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@@ -5595,12 +5595,8 @@ void Spell::EffectQuestStart(SpellEffIndex effIndex)
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Player* player = unitTarget->ToPlayer();
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if (Quest const* qInfo = sObjectMgr->GetQuestTemplate(m_spellInfo->Effects[effIndex].MiscValue))
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{
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if (player->CanTakeQuest(qInfo, false) && player->CanAddQuest(qInfo, false))
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{
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player->AddQuest(qInfo, NULL);
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}
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}
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player->AddQuestAndCheckCompletion(qInfo, NULL);
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}
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void Spell::EffectActivateRune(SpellEffIndex effIndex)
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