Core/Misc: Replace time(NULL) with GameTime::GetGameTime()

(cherry picked from commit 12701cb0c6)

 Conflicts:
	src/server/game/Achievements/AchievementMgr.cpp
	src/server/game/AuctionHouse/AuctionHouseMgr.cpp
	src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
	src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
	src/server/game/Battlefield/Battlefield.cpp
	src/server/game/Battlefield/Zones/BattlefieldWG.cpp
	src/server/game/Battlegrounds/BattlegroundMgr.cpp
	src/server/game/Calendar/CalendarMgr.h
	src/server/game/DungeonFinding/LFGQueue.cpp
	src/server/game/Entities/Corpse/Corpse.cpp
	src/server/game/Entities/Creature/Creature.cpp
	src/server/game/Entities/Item/Item.cpp
	src/server/game/Entities/Pet/Pet.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Grids/ObjectGridLoader.cpp
	src/server/game/Guilds/Guild.cpp
	src/server/game/Handlers/AuctionHouseHandler.cpp
	src/server/game/Handlers/BattlefieldHandler.cpp
	src/server/game/Handlers/CalendarHandler.cpp
	src/server/game/Handlers/CharacterHandler.cpp
	src/server/game/Handlers/ChatHandler.cpp
	src/server/game/Handlers/LFGHandler.cpp
	src/server/game/Handlers/MailHandler.cpp
	src/server/game/Handlers/MiscHandler.cpp
	src/server/game/Handlers/MovementHandler.cpp
	src/server/game/Handlers/PetHandler.cpp
	src/server/game/Handlers/QueryHandler.cpp
	src/server/game/Handlers/TicketHandler.cpp
	src/server/game/Instances/InstanceSaveMgr.cpp
	src/server/game/Server/WorldSession.cpp
	src/server/game/Server/WorldSocket.cpp
	src/server/game/Spells/Auras/SpellAuras.cpp
	src/server/game/Tickets/TicketMgr.cpp
	src/server/game/Tickets/TicketMgr.h
	src/server/game/World/World.cpp
	src/server/scripts/Commands/cs_gobject.cpp
	src/server/scripts/Commands/cs_instance.cpp
	src/server/scripts/Commands/cs_list.cpp
	src/server/scripts/Northrend/zone_wintergrasp.cpp
	src/server/scripts/Spells/spell_item.cpp
This commit is contained in:
jackpoz
2017-12-10 12:39:37 +01:00
committed by funjoker
parent 76b2d37259
commit e17e4e6f07
68 changed files with 342 additions and 265 deletions

View File

@@ -3133,7 +3133,7 @@ bool Map::CheckRespawn(RespawnInfo* info)
: ObjectGuid::Create<HighGuid::Creature>(GetId(), info->entry, info->spawnId);
if (time_t linkedTime = GetLinkedRespawnTime(thisGUID))
{
time_t now = time(nullptr);
time_t now = GameTime::GetGameTime();
time_t respawnTime;
if (linkedTime == std::numeric_limits<time_t>::max())
respawnTime = linkedTime;
@@ -3164,7 +3164,7 @@ bool Map::CheckRespawn(RespawnInfo* info)
{
if (!sScriptMgr->CanSpawn(info->spawnId, info->entry, sObjectMgr->GetCreatureData(info->spawnId), this))
{ // if a script blocks our respawn, schedule next check in a little bit
info->respawnTime = time(nullptr) + urand(4, 7);
info->respawnTime = GameTime::GetGameTime() + urand(4, 7);
return false;
}
}
@@ -3337,7 +3337,7 @@ void Map::RemoveRespawnTime(RespawnVector& respawnData, bool doRespawn, Characte
void Map::ProcessRespawns()
{
time_t now = time(nullptr);
time_t now = GameTime::GetGameTime();
while (!_respawnTimes.empty())
{
RespawnInfo* next = _respawnTimes.top();
@@ -3434,7 +3434,7 @@ bool Map::SpawnGroupSpawn(uint32 groupId, bool ignoreRespawn, bool force, std::v
continue;
time_t respawnTime = GetRespawnTime(data->type, data->spawnId);
if (respawnTime && respawnTime > time(nullptr))
if (respawnTime && respawnTime > GameTime::GetGameTime())
{
if (!force && !ignoreRespawn)
continue;
@@ -3897,7 +3897,7 @@ bool InstanceMap::AddPlayerToMap(Player* player, bool initPlayer /*= true*/)
// increase current instances (hourly limit)
if (!group || !group->isLFGGroup())
player->AddInstanceEnterTime(GetInstanceId(), time(nullptr));
player->AddInstanceEnterTime(GetInstanceId(), GameTime::GetGameTime());
// get or create an instance save for the map
InstanceSave* mapSave = sInstanceSaveMgr->GetInstanceSave(GetInstanceId());
@@ -4756,7 +4756,7 @@ Corpse* Map::ConvertCorpseToBones(ObjectGuid const& ownerGuid, bool insignia /*=
void Map::RemoveOldCorpses()
{
time_t now = time(nullptr);
time_t now = GameTime::GetGameTime();
std::vector<ObjectGuid> corpses;
corpses.reserve(_corpsesByPlayer.size());