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*Some work on vehicle.
--HG-- branch : trunk
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@@ -3918,7 +3918,7 @@ bool Unit::AddAura(Aura *Aur, bool handleEffects)
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}
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// update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura)
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if (Aur->IsSingleTarget() && Aur->GetTarget())
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if (Aur->IsSingleTarget())
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{
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// caster pointer can be deleted in time aura remove, find it by guid at each iteration
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for(;;)
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