From e1a8c04df78197d267558bc4925e9ad5f0a4e22e Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Mon, 20 May 2019 11:50:03 +0200 Subject: [PATCH] Core/GameObjects: goobers will no longer reset their go state when they have no lock id or a reset time --- src/server/game/Entities/GameObject/GameObject.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 0fa47ea44b2..90aefbb821b 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -662,7 +662,9 @@ void GameObject::Update(uint32 diff) m_usetimes = 0; } - SetGoState(GO_STATE_READY); + // Only goobers with a lock id and a reset time may reset their go state + if (GetGOInfo()->GetLockId() || GetGOInfo()->GetAutoCloseTime()) + SetGoState(GO_STATE_READY); //any return here in case battleground traps if (GameObjectTemplateAddon const* addon = GetTemplateAddon())