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*Backup your DB!
[8098] Support uint32 spell ids in code. Author: VladimirMangos
* Propertly work with uint32 spell ids in player action bar
* Fix in same time bug with not save equipment set button with id==0
* Merge misc field in character_action and playercreateinfo_action to action field as 3 byte
* Propertly load uint32 spell ids from character_spell
* Fixed types for some pet/creature related structure for spell id storing.
--HG--
branch : trunk
This commit is contained in:
@@ -23,7 +23,7 @@
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DROP TABLE IF EXISTS `character_db_version`;
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CREATE TABLE `character_db_version` (
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`required_8072_02_characters_characters` bit(1) default NULL
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`required_8098_04_characters_pet_spell` bit(1) default NULL
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Last applied sql update to DB';
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--
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@@ -389,9 +389,8 @@ DROP TABLE IF EXISTS `character_action`;
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CREATE TABLE `character_action` (
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`guid` int(11) unsigned NOT NULL default '0' COMMENT 'Global Unique Identifier',
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`button` tinyint(3) unsigned NOT NULL default '0',
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`action` smallint(5) unsigned NOT NULL default '0',
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`action` int(11) unsigned NOT NULL default '0',
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`type` tinyint(3) unsigned NOT NULL default '0',
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`misc` tinyint(3) unsigned NOT NULL default '0',
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PRIMARY KEY (`guid`,`button`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Player System';
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