mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-20 09:17:36 +01:00
*Backup your DB!
[8098] Support uint32 spell ids in code. Author: VladimirMangos
* Propertly work with uint32 spell ids in player action bar
* Fix in same time bug with not save equipment set button with id==0
* Merge misc field in character_action and playercreateinfo_action to action field as 3 byte
* Propertly load uint32 spell ids from character_spell
* Fixed types for some pet/creature related structure for spell id storing.
--HG--
branch : trunk
This commit is contained in:
@@ -2712,8 +2712,8 @@ void ObjectMgr::LoadPlayerInfo()
|
||||
|
||||
// Load playercreate actions
|
||||
{
|
||||
// 0 1 2 3 4 5
|
||||
QueryResult *result = WorldDatabase.Query("SELECT race, class, button, action, type, misc FROM playercreateinfo_action");
|
||||
// 0 1 2 3 4
|
||||
QueryResult *result = WorldDatabase.Query("SELECT race, class, button, action, type FROM playercreateinfo_action");
|
||||
|
||||
uint32 count = 0;
|
||||
|
||||
@@ -2748,10 +2748,7 @@ void ObjectMgr::LoadPlayerInfo()
|
||||
}
|
||||
|
||||
PlayerInfo* pInfo = &playerInfo[current_race][current_class];
|
||||
pInfo->action[0].push_back(fields[2].GetUInt16());
|
||||
pInfo->action[1].push_back(fields[3].GetUInt16());
|
||||
pInfo->action[2].push_back(fields[4].GetUInt16());
|
||||
pInfo->action[3].push_back(fields[5].GetUInt16());
|
||||
pInfo->action.push_back(PlayerCreateInfoAction(fields[2].GetUInt8(),fields[3].GetUInt32(),fields[4].GetUInt8()));
|
||||
|
||||
bar.step();
|
||||
++count;
|
||||
|
||||
Reference in New Issue
Block a user