mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-20 01:15:35 +01:00
AuctionHouseBot patch added. thanx to everyone who worked on it especially Paradox. Only apply 930_characters.sql if you dont already have AHBot installed. AHBot requires an account ID and a character ID to work with, set them in trinitycore.conf and also login atleast once to this character.
--HG-- branch : trunk
This commit is contained in:
@@ -50,6 +50,7 @@
|
||||
#include "BattleGroundMgr.h"
|
||||
#include "OutdoorPvPMgr.h"
|
||||
#include "TemporarySummon.h"
|
||||
#include "AuctionHouseBot.h"
|
||||
#include "WaypointMovementGenerator.h"
|
||||
#include "VMapFactory.h"
|
||||
#include "GlobalEvents.h"
|
||||
@@ -1379,6 +1380,9 @@ void World::SetInitialWorldSettings()
|
||||
uint32 nextGameEvent = gameeventmgr.Initialize();
|
||||
m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event
|
||||
|
||||
sLog.outString("Initialize AuctionHouseBot...");
|
||||
AuctionHouseBotInit();
|
||||
|
||||
sLog.outString( "WORLD: World initialized" );
|
||||
}
|
||||
|
||||
@@ -1489,7 +1493,8 @@ void World::Update(time_t diff)
|
||||
/// <ul><li> Handle auctions when the timer has passed
|
||||
if (m_timers[WUPDATE_AUCTIONS].Passed())
|
||||
{
|
||||
m_timers[WUPDATE_AUCTIONS].Reset();
|
||||
AuctionHouseBot();
|
||||
m_timers[WUPDATE_AUCTIONS].Reset();
|
||||
|
||||
///- Update mails (return old mails with item, or delete them)
|
||||
//(tested... works on win)
|
||||
|
||||
Reference in New Issue
Block a user