From e2153e5280a461b9c422f6fc7c4337ae57b0f8ed Mon Sep 17 00:00:00 2001 From: ccrs Date: Tue, 2 May 2017 13:47:51 +0200 Subject: [PATCH] Core/Transport: fix logic error justStopped was always set true, but when transports spawn and remain stationary timer, _currentFrame->ArriveTime and _currentFrame->DepartureTime are set to 0, making justStopped always remain true and triggering incorrect calls. --- src/server/game/Entities/Transport/Transport.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp index e53f9ea8bf9..4aedd04716d 100644 --- a/src/server/game/Entities/Transport/Transport.cpp +++ b/src/server/game/Entities/Transport/Transport.cpp @@ -149,8 +149,8 @@ void Transport::Update(uint32 diff) if (timer < _currentFrame->DepartureTime) { + justStopped = IsMoving(); SetMoving(false); - justStopped = true; if (_pendingStop && GetGoState() != GO_STATE_READY) { SetGoState(GO_STATE_READY);