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*Implemented gameobjects and creatures grouping (pools of them)
*Groups (called pools) can be also member of any game event Author: Neo2003 --HG-- branch : trunk
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sql/updates/7299_01_mangos_pools.sql
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25
sql/updates/7299_01_mangos_pools.sql
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CREATE TABLE `pool_creature` (
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`guid` int(10) unsigned NOT NULL default '0',
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`pool_entry` mediumint(8) unsigned NOT NULL default '0',
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`chance` float unsigned NOT NULL default '0',
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PRIMARY KEY (`pool_entry`,`guid`)
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) ENGINE=MyISAM DEFAULT CHARSET=utf8;
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CREATE TABLE `pool_gameobject` (
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`guid` int(10) unsigned NOT NULL default '0',
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`pool_entry` mediumint(8) unsigned NOT NULL default '0',
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`chance` float unsigned NOT NULL default '0',
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PRIMARY KEY (`guid`,`pool_entry`)
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) ENGINE=MyISAM DEFAULT CHARSET=utf8;
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CREATE TABLE `pool_template` (
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`entry` mediumint(8) unsigned NOT NULL default '0' COMMENT 'Pool entry',
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`max_limit` int(10) unsigned NOT NULL default '0' COMMENT 'Max number of objects (0) is no limit',
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PRIMARY KEY (`entry`)
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) ENGINE=MyISAM DEFAULT CHARSET=utf8;
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CREATE TABLE `game_event_pool` (
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`pool_entry` mediumint(8) unsigned NOT NULL default '0' COMMENT 'Id of the pool',
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`event` smallint(6) NOT NULL default '0' COMMENT 'Put negatives values to remove during event',
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PRIMARY KEY (`pool_entry`)
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) ENGINE=MyISAM DEFAULT CHARSET=utf8;
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