diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 9b74797e703..0935a2e8a72 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -23051,11 +23051,7 @@ bool Player::IsVisibleGloballyFor(Player const* u) const return GetSession()->GetSecurity() <= u->GetSession()->GetSecurity(); // non faction visibility non-breakable for non-GMs - if (!IsVisible()) - return false; - - // non-gm stealth/invisibility not hide from global player lists - return true; + return false; } template