diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 930ba1ad866..2cd09ca046b 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1899,7 +1899,7 @@ float Creature::GetAttackDistance(Unit const* player) const if (float(GetLevel() + 5) <= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) { aggroRadius += GetTotalAuraModifier(SPELL_AURA_MOD_DETECT_RANGE); - aggroRadius += GetTotalAuraModifier(SPELL_AURA_MOD_DETECTED_RANGE); + aggroRadius += player->GetTotalAuraModifier(SPELL_AURA_MOD_DETECTED_RANGE); } // The aggro range of creatures with higher levels than the total player level for the expansion should get the maxlevel treatment