From e2e37ec839ef3f4368b09b0035db1c6ef721c296 Mon Sep 17 00:00:00 2001 From: Wyrserth Date: Wed, 24 Jul 2019 20:13:13 +0200 Subject: [PATCH] Core/Creature: fix mistake in Creature::GetAttackDistance(). Thanks Azelen for the heads-up! --- src/server/game/Entities/Creature/Creature.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 930ba1ad866..2cd09ca046b 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1899,7 +1899,7 @@ float Creature::GetAttackDistance(Unit const* player) const if (float(GetLevel() + 5) <= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) { aggroRadius += GetTotalAuraModifier(SPELL_AURA_MOD_DETECT_RANGE); - aggroRadius += GetTotalAuraModifier(SPELL_AURA_MOD_DETECTED_RANGE); + aggroRadius += player->GetTotalAuraModifier(SPELL_AURA_MOD_DETECTED_RANGE); } // The aggro range of creatures with higher levels than the total player level for the expansion should get the maxlevel treatment