[7345] Use in most cases dynamic quest level as expected (player level for quests witl level 0) Author: VladimirMangos Original patch provided by NoFantasy.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-02-27 12:25:10 -06:00
parent 14a3f5f923
commit e2fa2e44b6
5 changed files with 8 additions and 6 deletions

View File

@@ -153,7 +153,7 @@ void PlayerMenu::SendGossipMenu( uint32 TitleTextId, uint64 npcGUID )
data << uint32(questID);
data << uint32( qItem.m_qIcon );
data << uint32(pQuest && pQuest->GetQuestLevel() ? pQuest->GetQuestLevel() : pSession->GetPlayer()->getLevel());
data << uint32(pSession->GetPlayer()->GetQuestLevel(pQuest));
std::string Title = pQuest->GetTitle();
int loc_idx = pSession->GetSessionDbLocaleIndex();
@@ -402,7 +402,7 @@ void PlayerMenu::SendQuestGiverQuestList( QEmote eEmote, const std::string& Titl
data << uint32(questID);
data << uint32(qmi.m_qIcon);
data << uint32(pQuest && pQuest->GetQuestLevel() ? pQuest->GetQuestLevel() : pSession->GetPlayer()->getLevel());
data << uint32(pSession->GetPlayer()->GetQuestLevel(pQuest));
data << title;
}
pSession->SendPacket( &data );
@@ -548,7 +548,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
data << uint32(pQuest->GetQuestId());
data << uint32(pQuest->GetQuestMethod()); // Accepted values: 0, 1 or 2. 0==IsAutoComplete() (skip objectives/details)
data << uint32(pQuest->GetQuestLevel()); // may be 0
data << uint32(pQuest->GetQuestLevel()); // may be 0, static data, in other cases must be used dynamic level: Player::GetQuestLevel
data << uint32(pQuest->GetZoneOrSort()); // zone or sort to display in quest log
data << uint32(pQuest->GetType());