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[7345] Use in most cases dynamic quest level as expected (player level for quests witl level 0) Author: VladimirMangos Original patch provided by NoFantasy.
--HG-- branch : trunk
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@@ -153,7 +153,7 @@ void PlayerMenu::SendGossipMenu( uint32 TitleTextId, uint64 npcGUID )
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data << uint32(questID);
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data << uint32( qItem.m_qIcon );
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data << uint32(pQuest && pQuest->GetQuestLevel() ? pQuest->GetQuestLevel() : pSession->GetPlayer()->getLevel());
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data << uint32(pSession->GetPlayer()->GetQuestLevel(pQuest));
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std::string Title = pQuest->GetTitle();
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int loc_idx = pSession->GetSessionDbLocaleIndex();
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@@ -402,7 +402,7 @@ void PlayerMenu::SendQuestGiverQuestList( QEmote eEmote, const std::string& Titl
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data << uint32(questID);
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data << uint32(qmi.m_qIcon);
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data << uint32(pQuest && pQuest->GetQuestLevel() ? pQuest->GetQuestLevel() : pSession->GetPlayer()->getLevel());
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data << uint32(pSession->GetPlayer()->GetQuestLevel(pQuest));
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data << title;
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}
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pSession->SendPacket( &data );
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@@ -548,7 +548,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
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data << uint32(pQuest->GetQuestId());
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data << uint32(pQuest->GetQuestMethod()); // Accepted values: 0, 1 or 2. 0==IsAutoComplete() (skip objectives/details)
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data << uint32(pQuest->GetQuestLevel()); // may be 0
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data << uint32(pQuest->GetQuestLevel()); // may be 0, static data, in other cases must be used dynamic level: Player::GetQuestLevel
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data << uint32(pQuest->GetZoneOrSort()); // zone or sort to display in quest log
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data << uint32(pQuest->GetType());
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