[7345] Use in most cases dynamic quest level as expected (player level for quests witl level 0) Author: VladimirMangos Original patch provided by NoFantasy.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-02-27 12:25:10 -06:00
parent 14a3f5f923
commit e2fa2e44b6
5 changed files with 8 additions and 6 deletions

View File

@@ -6122,7 +6122,7 @@ void Player::RewardReputation(Quest const *pQuest)
{
if(pQuest->RewRepFaction[i] && pQuest->RewRepValue[i] )
{
int32 rep = CalculateReputationGain(pQuest->GetQuestLevel(),pQuest->RewRepValue[i],true);
int32 rep = CalculateReputationGain(GetQuestLevel(pQuest),pQuest->RewRepValue[i],true);
FactionEntry const* factionEntry = sFactionStore.LookupEntry(pQuest->RewRepFaction[i]);
if(factionEntry)
ModifyFactionReputation(factionEntry, rep);