[7345] Use in most cases dynamic quest level as expected (player level for quests witl level 0) Author: VladimirMangos Original patch provided by NoFantasy.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-02-27 12:25:10 -06:00
parent 14a3f5f923
commit e2fa2e44b6
5 changed files with 8 additions and 6 deletions

View File

@@ -580,7 +580,7 @@ uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32
{
if ( pQuest->IsAutoComplete() || (pQuest->IsRepeatable() && pPlayer->getQuestStatusMap()[quest_id].m_rewarded))
result2 = DIALOG_STATUS_REWARD_REP;
else if (pPlayer->getLevel() <= pQuest->GetQuestLevel() + sWorld.getConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF) )
else if (pPlayer->getLevel() <= pPlayer->GetQuestLevel(pQuest) + sWorld.getConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF) )
{
if (pQuest->HasFlag(QUEST_FLAGS_DAILY))
result2 = DIALOG_STATUS_AVAILABLE_REP;