*Corret proc from bloodsurge and judgements of the wise

*Do not proc backfire dmg from sw:death if target is killed
*Allow hots to proc from selfcast
*Fix glyph of corruption.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-05-19 20:33:11 +02:00
parent 2b47f0c0f7
commit e348b671e7
5 changed files with 22 additions and 14 deletions

View File

@@ -471,7 +471,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
case SPELLFAMILY_PRIEST:
{
// Shadow Word: Death - deals damage equal to damage done to caster
if (m_spellInfo->SpellFamilyFlags[1] & 0x2)
if ((m_spellInfo->SpellFamilyFlags[1] & 0x2 )&& m_damage < unitTarget->GetHealth())
m_caster->CastCustomSpell(m_caster, 32409, &damage, 0, 0, true);
break;
}
@@ -1489,7 +1489,7 @@ void Spell::EffectDummy(uint32 i)
// Penance
if (m_spellInfo->SpellFamilyFlags[1] & 0x00800000)
{
if (!unitTarget)
if (!unitTarget || !unitTarget->isAlive())
return;
int hurt = 0;