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Merge remote-tracking branch 'tc/3.3.5' into 4.3.4
Conflicts: .travis.yml CMakeLists.txt README.md dep/libmpq/CMakeLists.txt doc/UnixInstall.txt revision_data.h.in.cmake sql/base/auth_database.sql sql/base/characters_database.sql sql/base/dev/world_database.sql sql/old/3.3.5a/auth/59_2015_11_07/2015_08_21_00_auth.sql sql/old/3.3.5a/world/59_2015_11_07/2015_07_14_00_world.sql sql/old/3.3.5a/world/59_2015_11_07/2015_07_14_01_world_335.sql sql/old/3.3.5a/world/59_2015_11_07/2015_07_14_02_world.sql sql/old/3.3.5a/world/59_2015_11_07/2015_07_14_03_world.sql sql/old/3.3.5a/world/59_2015_11_07/2015_07_14_04_world.sql sql/old/3.3.5a/world/59_2015_11_07/2015_07_14_05_world.sql sql/old/3.3.5a/world/59_2015_11_07/2015_07_15_00_world.sql sql/old/3.3.5a/world/59_2015_11_07/2015_07_15_01_world.sql sql/old/3.3.5a/world/59_2015_11_07/2015_07_15_02_world.sql sql/old/3.3.5a/world/59_2015_11_07/2015_07_16_00_world.sql sql/old/3.3.5a/world/59_2015_11_07/2015_07_17_00_world.sql sql/old/3.3.5a/world/59_2015_11_07/2015_07_17_01_world.sql 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sql/updates/world/2015_12_14_00_world.sql sql/updates/world/2016_01_01_00_world.sql sql/updates/world/2016_01_01_01_world.sql src/common/Common.h src/common/Cryptography/Authentication/AuthCrypt.cpp src/common/Cryptography/Authentication/AuthCrypt.h src/common/Cryptography/HMACSHA1.cpp src/common/Cryptography/HMACSHA1.h src/server/database/Database/Implementation/CharacterDatabase.cpp src/server/database/Database/Implementation/CharacterDatabase.h src/server/database/Database/Implementation/LoginDatabase.cpp src/server/game/AI/SmartScripts/SmartScript.cpp src/server/game/AI/SmartScripts/SmartScript.h src/server/game/Achievements/AchievementMgr.cpp src/server/game/Battlefield/Battlefield.cpp src/server/game/Battlegrounds/ArenaTeam.cpp src/server/game/Battlegrounds/ArenaTeamMgr.cpp src/server/game/Battlegrounds/Battleground.cpp src/server/game/Battlegrounds/BattlegroundQueue.cpp src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp src/server/game/Chat/Chat.cpp src/server/game/Chat/Chat.h src/server/game/Conditions/ConditionMgr.cpp src/server/game/Conditions/ConditionMgr.h src/server/game/DataStores/DBCStores.cpp src/server/game/DataStores/DBCStructure.h src/server/game/DataStores/DBCfmt.h src/server/game/Entities/Corpse/Corpse.cpp src/server/game/Entities/Creature/Creature.cpp src/server/game/Entities/Creature/Creature.h src/server/game/Entities/Creature/GossipDef.cpp src/server/game/Entities/DynamicObject/DynamicObject.cpp src/server/game/Entities/DynamicObject/DynamicObject.h src/server/game/Entities/GameObject/GameObject.cpp src/server/game/Entities/Object/Object.cpp src/server/game/Entities/Object/ObjectGuid.cpp src/server/game/Entities/Object/ObjectGuid.h src/server/game/Entities/Pet/Pet.cpp src/server/game/Entities/Pet/Pet.h src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Player/Player.h src/server/game/Entities/Transport/Transport.cpp src/server/game/Entities/Transport/Transport.h src/server/game/Entities/Unit/Unit.cpp src/server/game/Events/GameEventMgr.cpp src/server/game/Globals/ObjectAccessor.cpp src/server/game/Globals/ObjectAccessor.h src/server/game/Globals/ObjectMgr.cpp src/server/game/Globals/ObjectMgr.h src/server/game/Grids/GridDefines.h src/server/game/Grids/ObjectGridLoader.cpp src/server/game/Groups/Group.cpp src/server/game/Guilds/Guild.cpp src/server/game/Guilds/Guild.h src/server/game/Guilds/GuildMgr.cpp src/server/game/Guilds/GuildMgr.h src/server/game/Handlers/AuctionHouseHandler.cpp src/server/game/Handlers/BattleGroundHandler.cpp src/server/game/Handlers/CharacterHandler.cpp src/server/game/Handlers/ChatHandler.cpp src/server/game/Handlers/GroupHandler.cpp src/server/game/Handlers/ItemHandler.cpp src/server/game/Handlers/MailHandler.cpp src/server/game/Handlers/MiscHandler.cpp src/server/game/Handlers/QueryHandler.cpp src/server/game/Handlers/QuestHandler.cpp src/server/game/Handlers/ReferAFriendHandler.cpp src/server/game/Handlers/TaxiHandler.cpp src/server/game/Handlers/TradeHandler.cpp src/server/game/Instances/InstanceScript.cpp src/server/game/Maps/Map.cpp src/server/game/Maps/Map.h src/server/game/Maps/MapInstanced.cpp src/server/game/Maps/MapManager.h src/server/game/Maps/TransportMgr.cpp src/server/game/Maps/TransportMgr.h src/server/game/Miscellaneous/Language.h src/server/game/Movement/Waypoints/Path.h src/server/game/OutdoorPvP/OutdoorPvP.cpp src/server/game/OutdoorPvP/OutdoorPvP.h src/server/game/Pools/PoolMgr.cpp src/server/game/Quests/QuestDef.cpp src/server/game/Quests/QuestDef.h src/server/game/Scripting/MapScripts.cpp src/server/game/Scripting/ScriptMgr.cpp src/server/game/Server/WorldSession.cpp src/server/game/Server/WorldSession.h src/server/game/Server/WorldSocket.cpp src/server/game/Server/WorldSocket.h src/server/game/Spells/Auras/SpellAuraEffects.cpp src/server/game/Spells/Auras/SpellAuras.cpp src/server/game/Spells/Spell.cpp src/server/game/Spells/SpellEffects.cpp src/server/game/Spells/SpellHistory.cpp src/server/game/Spells/SpellHistory.h src/server/game/Spells/SpellInfo.cpp src/server/game/Spells/SpellInfo.h src/server/game/Spells/SpellMgr.cpp src/server/game/Tickets/TicketMgr.cpp src/server/game/Tools/PlayerDump.cpp src/server/game/Tools/PlayerDump.h src/server/game/World/World.cpp src/server/scripts/Commands/cs_debug.cpp src/server/scripts/Commands/cs_gobject.cpp src/server/scripts/Commands/cs_misc.cpp src/server/scripts/Commands/cs_mmaps.cpp src/server/scripts/Commands/cs_modify.cpp src/server/scripts/Commands/cs_npc.cpp src/server/scripts/Commands/cs_reload.cpp src/server/scripts/Commands/cs_ticket.cpp src/server/scripts/Commands/cs_wp.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_anubshiah.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_gorosh_the_dervish.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_grizzle.cpp src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp src/server/scripts/EasternKingdoms/ZulAman/zulaman.h src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp src/server/scripts/Kalimdor/boss_azuregos.cpp src/server/scripts/Kalimdor/zone_azshara.cpp src/server/scripts/Kalimdor/zone_darkshore.cpp src/server/scripts/Kalimdor/zone_felwood.cpp src/server/scripts/Kalimdor/zone_moonglade.cpp src/server/scripts/Kalimdor/zone_orgrimmar.cpp src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp src/server/scripts/OutdoorPvP/OutdoorPvPEP.h src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp src/server/scripts/Spells/spell_dk.cpp src/server/scripts/Spells/spell_druid.cpp src/server/scripts/World/duel_reset.cpp src/server/scripts/World/npc_taxi.cpp src/server/shared/Containers.h src/server/shared/Dynamic/TypeContainer.h src/server/shared/Dynamic/TypeContainerFunctions.h src/server/shared/Dynamic/TypeList.h src/server/shared/Packets/WorldPacket.h src/tools/map_extractor/CMakeLists.txt src/tools/map_extractor/System.cpp src/tools/map_extractor/loadlib.cpp src/tools/map_extractor/loadlib/loadlib.h src/tools/map_extractor/mpq_libmpq.cpp src/tools/map_extractor/mpq_libmpq04.h src/tools/vmap4_extractor/adtfile.cpp src/tools/vmap4_extractor/loadlib/loadlib.h src/tools/vmap4_extractor/mpq_libmpq.cpp src/tools/vmap4_extractor/mpq_libmpq04.h src/tools/vmap4_extractor/vmapexport.cpp src/tools/vmap4_extractor/wdtfile.cpp src/tools/vmap4_extractor/wdtfile.h src/tools/vmap4_extractor/wmo.cpp
This commit is contained in:
@@ -41,6 +41,60 @@
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UnusedScriptNamesContainer UnusedScriptNames;
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// }
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// Trait which indicates whether this script type
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// must be assigned in the database.
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template<typename>
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struct is_script_database_bound
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: std::false_type { };
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template<>
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struct is_script_database_bound<SpellScriptLoader>
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: std::true_type { };
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template<>
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struct is_script_database_bound<InstanceMapScript>
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: std::true_type { };
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template<>
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struct is_script_database_bound<ItemScript>
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: std::true_type { };
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template<>
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struct is_script_database_bound<CreatureScript>
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: std::true_type { };
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template<>
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struct is_script_database_bound<GameObjectScript>
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: std::true_type { };
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template<>
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struct is_script_database_bound<AreaTriggerScript>
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: std::true_type { };
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template<>
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struct is_script_database_bound<BattlegroundScript>
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: std::true_type { };
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template<>
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struct is_script_database_bound<OutdoorPvPScript>
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: std::true_type { };
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template<>
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struct is_script_database_bound<WeatherScript>
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: std::true_type { };
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template<>
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struct is_script_database_bound<ConditionScript>
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: std::true_type { };
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template<>
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struct is_script_database_bound<TransportScript>
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: std::true_type { };
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template<>
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struct is_script_database_bound<AchievementCriteriaScript>
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: std::true_type { };
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// This is the global static registry of scripts.
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template<class TScript>
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class ScriptRegistry
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@@ -71,64 +125,7 @@ class ScriptRegistry
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}
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}
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if (script->IsDatabaseBound())
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{
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// Get an ID for the script. An ID only exists if it's a script that is assigned in the database
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// through a script name (or similar).
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uint32 id = sObjectMgr->GetScriptId(script->GetName().c_str());
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if (id)
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{
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// Try to find an existing script.
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bool existing = false;
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for (ScriptMapIterator it = ScriptPointerList.begin(); it != ScriptPointerList.end(); ++it)
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{
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// If the script names match...
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if (it->second->GetName() == script->GetName())
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{
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// ... It exists.
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existing = true;
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break;
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}
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}
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// If the script isn't assigned -> assign it!
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if (!existing)
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{
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ScriptPointerList[id] = script;
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sScriptMgr->IncrementScriptCount();
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#ifdef SCRIPTS
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UnusedScriptNamesContainer::iterator itr = std::lower_bound(UnusedScriptNames.begin(), UnusedScriptNames.end(), script->GetName());
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if (itr != UnusedScriptNames.end() && *itr == script->GetName())
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UnusedScriptNames.erase(itr);
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#endif
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}
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else
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{
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// If the script is already assigned -> delete it!
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TC_LOG_ERROR("scripts", "Script '%s' already assigned with the same script name, so the script can't work.",
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script->GetName().c_str());
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ASSERT(false); // Error that should be fixed ASAP.
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}
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}
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else
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{
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// The script uses a script name from database, but isn't assigned to anything.
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TC_LOG_ERROR("sql.sql", "Script named '%s' does not have a script name assigned in database.", script->GetName().c_str());
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// Avoid calling "delete script;" because we are currently in the script constructor
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// In a valid scenario this will not happen because every script has a name assigned in the database
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UnusedScripts.push_back(script);
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return;
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}
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}
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else
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{
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// We're dealing with a code-only script; just add it.
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ScriptPointerList[_scriptIdCounter++] = script;
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sScriptMgr->IncrementScriptCount();
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}
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AddScript(is_script_database_bound<TScript>{}, script);
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}
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// Gets a script by its ID (assigned by ObjectMgr).
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@@ -143,6 +140,68 @@ class ScriptRegistry
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private:
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// Adds a database bound script
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static void AddScript(std::true_type, TScript* const script)
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{
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// Get an ID for the script. An ID only exists if it's a script that is assigned in the database
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// through a script name (or similar).
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uint32 id = sObjectMgr->GetScriptId(script->GetName());
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if (id)
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{
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// Try to find an existing script.
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bool existing = false;
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for (ScriptMapIterator it = ScriptPointerList.begin(); it != ScriptPointerList.end(); ++it)
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{
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// If the script names match...
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if (it->second->GetName() == script->GetName())
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{
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// ... It exists.
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existing = true;
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break;
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}
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}
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// If the script isn't assigned -> assign it!
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if (!existing)
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{
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ScriptPointerList[id] = script;
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sScriptMgr->IncrementScriptCount();
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#ifdef SCRIPTS
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UnusedScriptNamesContainer::iterator itr = std::lower_bound(UnusedScriptNames.begin(), UnusedScriptNames.end(), script->GetName());
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if (itr != UnusedScriptNames.end() && *itr == script->GetName())
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UnusedScriptNames.erase(itr);
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#endif
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}
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else
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{
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// If the script is already assigned -> delete it!
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TC_LOG_ERROR("scripts", "Script '%s' already assigned with the same script name, so the script can't work.",
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script->GetName().c_str());
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ABORT(); // Error that should be fixed ASAP.
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}
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}
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else
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{
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// The script uses a script name from database, but isn't assigned to anything.
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TC_LOG_ERROR("sql.sql", "Script named '%s' does not have a script name assigned in database.", script->GetName().c_str());
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// Avoid calling "delete script;" because we are currently in the script constructor
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// In a valid scenario this will not happen because every script has a name assigned in the database
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UnusedScripts.push_back(script);
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return;
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}
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}
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// Adds a non database bound script
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static void AddScript(std::false_type, TScript* const script)
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{
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// We're dealing with a code-only script; just add it.
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ScriptPointerList[_scriptIdCounter++] = script;
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sScriptMgr->IncrementScriptCount();
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}
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// Counter used for code-only scripts.
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static uint32 _scriptIdCounter;
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};
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@@ -961,7 +1020,7 @@ bool ScriptMgr::OnAreaTrigger(Player* player, AreaTriggerEntry const* trigger)
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Battleground* ScriptMgr::CreateBattleground(BattlegroundTypeId /*typeId*/)
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{
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/// @todo Implement script-side battlegrounds.
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ASSERT(false);
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ABORT();
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return NULL;
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}
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@@ -983,6 +1042,12 @@ std::vector<ChatCommand> ScriptMgr::GetChatCommands()
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table.insert(table.end(), cmds.begin(), cmds.end());
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}
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// Sort commands in alphabetical order
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std::sort(table.begin(), table.end(), [](const ChatCommand& a, const ChatCommand&b)
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{
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return strcmp(a.Name, b.Name) < 0;
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});
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return table;
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}
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