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Core/Misc: Always reward all necessary reputations on creature kill (#19106)
(cherry picked from commit fb2aebe46b)
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@@ -267,7 +267,7 @@ void ReputationMgr::Initialize()
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}
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}
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bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standing, bool incremental, bool noSpillover)
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bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standing, bool incremental, bool spillOverOnly, bool noSpillover)
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{
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sScriptMgr->OnPlayerReputationChange(_player, factionEntry->ID, standing, incremental);
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bool res = false;
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@@ -334,7 +334,10 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi
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FactionStateList::iterator faction = _factions.find(factionEntry->ReputationIndex);
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if (faction != _factions.end())
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{
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res = SetOneFactionReputation(factionEntry, standing, incremental);
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// if we update spillover only, do not update main reputation (rank exceeds creature reward rate)
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if (!spillOverOnly)
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res = SetOneFactionReputation(factionEntry, standing, incremental);
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// only this faction gets reported to client, even if it has no own visible standing
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SendState(&faction->second);
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}
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