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Merge pull request #16433 from Tonghost/3.3.5
[3.3.5][6.x] Core/Creature: Do not load equipment with id = 1 when creature.equipmen…
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@@ -369,13 +369,13 @@ bool Creature::InitEntry(uint32 entry, CreatureData const* data /*= nullptr*/)
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SetByteValue(UNIT_FIELD_BYTES_0, 2, minfo->gender);
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// Load creature equipment
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if (!data || data->equipmentId == 0)
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LoadEquipment(); // use default equipment (if available)
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else if (data && data->equipmentId != 0) // override, 0 means no equipment
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if (data && data->equipmentId != 0)
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{
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m_originalEquipmentId = data->equipmentId;
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LoadEquipment(data->equipmentId);
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}
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else
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LoadEquipment(0, true);
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SetName(normalInfo->Name); // at normal entry always
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@@ -1409,6 +1409,7 @@ void Creature::LoadEquipment(int8 id, bool force /*= true*/)
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SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i, 0);
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m_equipmentId = 0;
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}
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return;
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}
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@@ -1417,7 +1418,7 @@ void Creature::LoadEquipment(int8 id, bool force /*= true*/)
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return;
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m_equipmentId = id;
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for (uint8 i = 0; i < 3; ++i)
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for (uint8 i = 0; i < MAX_EQUIPMENT_ITEMS; ++i)
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SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i, einfo->ItemEntry[i]);
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}
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@@ -1756,7 +1756,7 @@ void ObjectMgr::LoadCreatures()
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if (!ok)
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continue;
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// -1 random, 0 no equipment,
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// -1 random, 0 no equipment
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if (data.equipmentId != 0)
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{
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if (!GetEquipmentInfo(data.id, data.equipmentId))
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