mangosd->trinitycore & realmd->trinityrealm

--HG--
branch : trunk
This commit is contained in:
panaut0lordv
2009-03-20 22:17:39 +01:00
parent f3a543bef3
commit e409fb63e9
52 changed files with 442 additions and 5343 deletions

View File

@@ -1,4 +1,4 @@
/*
/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
@@ -29,13 +29,19 @@
#include "Timer.h"
#include "ObjectAccessor.h"
#include "MapManager.h"
#include "BattleGroundMgr.h"
#include "Database/DatabaseEnv.h"
#if (defined(SHORT_SLEEP) || defined(WIN32))
#ifdef WIN32
#define WORLD_SLEEP_CONST 50
#else
#define WORLD_SLEEP_CONST 100 //Is this still needed?? [On linux some time ago not working 50ms]
#define WORLD_SLEEP_CONST 100 //Is this still needed?? [On linux some time ago not working 50ms]
#endif
#ifdef WIN32
#include "ServiceWin32.h"
extern int m_ServiceStatus;
#endif
/// Heartbeat for the World
@@ -43,6 +49,8 @@ void WorldRunnable::run()
{
///- Init new SQL thread for the world database
WorldDatabase.ThreadStart(); // let thread do safe mySQL requests (one connection call enough)
CharacterDatabase.ThreadStart();
LoginDatabase.ThreadStart();
sWorld.InitResultQueue();
uint32 realCurrTime = 0;
@@ -72,16 +80,25 @@ void WorldRunnable::run()
}
else
prevSleepTime = 0;
#ifdef WIN32
if (m_ServiceStatus == 0) World::StopNow(SHUTDOWN_EXIT_CODE);
while (m_ServiceStatus == 2) Sleep(1000);
#endif
}
sWorld.KickAll(); // save and kick all players
sWorld.UpdateSessions( 1 ); // real players unload required UpdateSessions call
// unload battleground templates before different singletons destroyed
sBattleGroundMgr.DeleteAllBattleGrounds();
sWorldSocketMgr->StopNetwork();
MapManager::Instance().UnloadAll(); // unload all grids (including locked in memory)
///- End the database thread
WorldDatabase.ThreadEnd(); // free mySQL thread resources
CharacterDatabase.ThreadStart();
LoginDatabase.ThreadEnd();
}