Core: Append single character to stream as character, not as a string

This commit is contained in:
Spp-
2011-07-29 14:18:28 +02:00
parent 06b46ba203
commit e47b96af3e
70 changed files with 432 additions and 424 deletions

View File

@@ -101,7 +101,7 @@ public:
if (!tEntry)
return false;
whereClause << "WHERE id = '" << tEntry << "'";
whereClause << "WHERE id = '" << tEntry << '\'';
}
else
{
@@ -114,11 +114,11 @@ public:
{
std::string name = pParam1;
WorldDatabase.EscapeString(name);
whereClause << ", creature_template WHERE creature.id = creature_template.entry AND creature_template.name "_LIKE_" '" << name << "'";
whereClause << ", creature_template WHERE creature.id = creature_template.entry AND creature_template.name "_LIKE_" '" << name << '\'';
}
else
{
whereClause << "WHERE guid = '" << guid << "'";
whereClause << "WHERE guid = '" << guid << '\'';
}
}
//sLog->outError("DEBUG: %s", whereClause.c_str());

View File

@@ -254,13 +254,13 @@ public:
initString =false;
}
else
eventFilter << ", " << *itr;
eventFilter << ',' << *itr;
}
if (!initString)
eventFilter << "))";
else
eventFilter << ")";
eventFilter << ')';
result = WorldDatabase.PQuery("SELECT gameobject.guid, id, position_x, position_y, position_z, orientation, map, phaseMask, "
"(POW(position_x - %f, 2) + POW(position_y - %f, 2) + POW(position_z - %f, 2)) AS order_ FROM gameobject "

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@@ -50,14 +50,14 @@ public:
{
mob_water_elementalAI(Creature* c) : ScriptedAI(c) {}
uint32 uiWaterBoltTimer;
uint64 uiBalindaGUID;
uint32 uiResetTimer;
uint32 waterBoltTimer;
uint64 balindaGUID;
uint32 resetTimer;
void Reset()
{
uiWaterBoltTimer = 3*IN_MILLISECONDS;
uiResetTimer = 5*IN_MILLISECONDS;
waterBoltTimer = 3*IN_MILLISECONDS;
resetTimer = 5*IN_MILLISECONDS;
}
void UpdateAI(const uint32 diff)
@@ -65,20 +65,20 @@ public:
if (!UpdateVictim())
return;
if (uiWaterBoltTimer < diff)
if (waterBoltTimer < diff)
{
DoCast(me->getVictim(), SPELL_WATERBOLT);
uiWaterBoltTimer = 5*IN_MILLISECONDS;
} else uiWaterBoltTimer -= diff;
waterBoltTimer = 5*IN_MILLISECONDS;
} else waterBoltTimer -= diff;
// check if creature is not outside of building
if (uiResetTimer < diff)
if (resetTimer < diff)
{
if (Creature* pBalinda = Unit::GetCreature(*me, uiBalindaGUID))
if (Creature* pBalinda = Unit::GetCreature(*me, balindaGUID))
if (me->GetDistance2d(pBalinda->GetHomePosition().GetPositionX(), pBalinda->GetHomePosition().GetPositionY()) > 50)
EnterEvadeMode();
uiResetTimer = 5*IN_MILLISECONDS;
} else uiResetTimer -= diff;
resetTimer = 5*IN_MILLISECONDS;
} else resetTimer -= diff;
DoMeleeAttackIfReady();
}
@@ -97,27 +97,27 @@ public:
struct boss_balindaAI : public ScriptedAI
{
boss_balindaAI(Creature* c) : ScriptedAI(c), Summons(me) {}
boss_balindaAI(Creature* c) : ScriptedAI(c), summons(me) {}
uint32 uiArcaneExplosionTimer;
uint32 uiConeOfColdTimer;
uint32 uiFireBoltTimer;
uint32 uiFrostboltTimer;
uint32 uiResetTimer;
uint32 uiWaterElementalTimer;
uint32 arcaneExplosionTimer;
uint32 coneOfColdTimer;
uint32 fireBoltTimer;
uint32 frostboltTimer;
uint32 resetTimer;
uint32 waterElementalTimer;
SummonList Summons;
SummonList summons;
void Reset()
{
uiArcaneExplosionTimer = urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS);
uiConeOfColdTimer = 8*IN_MILLISECONDS;
uiFireBoltTimer = 1*IN_MILLISECONDS;
uiFrostboltTimer = 4*IN_MILLISECONDS;
uiResetTimer = 5*IN_MILLISECONDS;
uiWaterElementalTimer = 0;
arcaneExplosionTimer = urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS);
coneOfColdTimer = 8*IN_MILLISECONDS;
fireBoltTimer = 1*IN_MILLISECONDS;
frostboltTimer = 4*IN_MILLISECONDS;
resetTimer = 5*IN_MILLISECONDS;
waterElementalTimer = 0;
Summons.DespawnAll();
summons.DespawnAll();
}
void EnterCombat(Unit* /*who*/)
@@ -132,15 +132,15 @@ public:
void JustSummoned(Creature* summoned)
{
CAST_AI(mob_water_elemental::mob_water_elementalAI, summoned->AI())->uiBalindaGUID = me->GetGUID();
CAST_AI(mob_water_elemental::mob_water_elementalAI, summoned->AI())->balindaGUID = me->GetGUID();
summoned->AI()->AttackStart(SelectTarget(SELECT_TARGET_RANDOM, 0, 50, true));
summoned->setFaction(me->getFaction());
Summons.Summon(summoned);
summons.Summon(summoned);
}
void JustDied(Unit* /*Killer*/)
{
Summons.DespawnAll();
summons.DespawnAll();
}
void UpdateAI(const uint32 diff)
@@ -148,47 +148,47 @@ public:
if (!UpdateVictim())
return;
if (uiWaterElementalTimer < diff)
if (waterElementalTimer < diff)
{
if (Summons.empty())
if (summons.empty())
me->SummonCreature(NPC_WATER_ELEMENTAL, 0, 0, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 45*IN_MILLISECONDS);
uiWaterElementalTimer = 50*IN_MILLISECONDS;
} else uiWaterElementalTimer -= diff;
waterElementalTimer = 50*IN_MILLISECONDS;
} else waterElementalTimer -= diff;
if (uiArcaneExplosionTimer < diff)
if (arcaneExplosionTimer < diff)
{
DoCast(me->getVictim(), SPELL_ARCANE_EXPLOSION);
uiArcaneExplosionTimer = urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS);
} else uiArcaneExplosionTimer -= diff;
arcaneExplosionTimer = urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS);
} else arcaneExplosionTimer -= diff;
if (uiConeOfColdTimer < diff)
if (coneOfColdTimer < diff)
{
DoCast(me->getVictim(), SPELL_CONE_OF_COLD);
uiConeOfColdTimer = urand(10*IN_MILLISECONDS, 20*IN_MILLISECONDS);
} else uiConeOfColdTimer -= diff;
coneOfColdTimer = urand(10*IN_MILLISECONDS, 20*IN_MILLISECONDS);
} else coneOfColdTimer -= diff;
if (uiFireBoltTimer < diff)
if (fireBoltTimer < diff)
{
DoCast(me->getVictim(), SPELL_FIREBALL);
uiFireBoltTimer = urand(5*IN_MILLISECONDS, 9*IN_MILLISECONDS);
} else uiFireBoltTimer -= diff;
fireBoltTimer = urand(5*IN_MILLISECONDS, 9*IN_MILLISECONDS);
} else fireBoltTimer -= diff;
if (uiFrostboltTimer < diff)
if (frostboltTimer < diff)
{
DoCast(me->getVictim(), SPELL_FROSTBOLT);
uiFrostboltTimer = urand(4*IN_MILLISECONDS, 12*IN_MILLISECONDS);
} else uiFrostboltTimer -= diff;
frostboltTimer = urand(4*IN_MILLISECONDS, 12*IN_MILLISECONDS);
} else frostboltTimer -= diff;
// check if creature is not outside of building
if (uiResetTimer < diff)
if (resetTimer < diff)
{
if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50)
{
EnterEvadeMode();
DoScriptText(YELL_EVADE, me);
}
uiResetTimer = 5*IN_MILLISECONDS;
} else uiResetTimer -= diff;
resetTimer = 5*IN_MILLISECONDS;
} else resetTimer -= diff;
DoMeleeAttackIfReady();
}
@@ -204,4 +204,4 @@ void AddSC_boss_balinda()
{
new boss_balinda;
new mob_water_elemental;
};
};

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@@ -265,8 +265,8 @@ public:
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << m_auiEncounter[0] << " " << m_auiEncounter[1] << " " << m_auiEncounter[2] << " "
<< m_auiEncounter[3] << " " << m_auiEncounter[4] << " " << m_auiEncounter[5] << " " << GhostKillCount;
saveStream << m_auiEncounter[0] << ' ' << m_auiEncounter[1] << ' ' << m_auiEncounter[2] << ' '
<< m_auiEncounter[3] << ' ' << m_auiEncounter[4] << ' ' << m_auiEncounter[5] << ' ' << GhostKillCount;
str_data = saveStream.str();

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@@ -170,9 +170,9 @@ public:
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << m_auiEncounter[0] << " " << m_auiEncounter[1] << " " << m_auiEncounter[2] << " "
<< m_auiEncounter[3] << " " << m_auiEncounter[4] << " " << m_auiEncounter[5] << " " << m_auiEncounter[6] << " "
<< m_auiEncounter[7] << " " << m_auiEncounter[8] << " " << m_auiEncounter[9] << " " << m_auiEncounter[10] << " " << m_auiEncounter[11];
saveStream << m_auiEncounter[0] << ' ' << m_auiEncounter[1] << ' ' << m_auiEncounter[2] << ' '
<< m_auiEncounter[3] << ' ' << m_auiEncounter[4] << ' ' << m_auiEncounter[5] << ' ' << m_auiEncounter[6] << ' '
<< m_auiEncounter[7] << ' ' << m_auiEncounter[8] << ' ' << m_auiEncounter[9] << ' ' << m_auiEncounter[10] << ' ' << m_auiEncounter[11];
strSaveData = saveStream.str();

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@@ -181,7 +181,7 @@ public:
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << m_auiEncounter[0] << " " << m_auiEncounter[1] << " " << m_auiEncounter[2] << " " << m_auiEncounter[3];
saveStream << m_auiEncounter[0] << ' ' << m_auiEncounter[1] << ' ' << m_auiEncounter[2] << ' ' << m_auiEncounter[3];
str_data = saveStream.str();

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@@ -367,8 +367,8 @@ class instance_stratholme : public InstanceMapScript
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << EncounterState[0] << " " << EncounterState[1] << " " << EncounterState[2] << " "
<< EncounterState[3] << " " << EncounterState[4] << " " << EncounterState[5];
saveStream << EncounterState[0] << ' ' << EncounterState[1] << ' ' << EncounterState[2] << ' '
<< EncounterState[3] << ' ' << EncounterState[4] << ' ' << EncounterState[5];
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();

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@@ -273,8 +273,8 @@ public:
{
OUT_SAVE_INST_DATA;
std::ostringstream stream;
stream << m_auiEncounter[0] << " " << m_auiEncounter[1] << " " << m_auiEncounter[2] << " " << m_auiEncounter[3] << " "
<< m_auiEncounter[4] << " " << m_auiEncounter[5];
stream << m_auiEncounter[0] << ' ' << m_auiEncounter[1] << ' ' << m_auiEncounter[2] << ' ' << m_auiEncounter[3] << ' '
<< m_auiEncounter[4] << ' ' << m_auiEncounter[5];
char* out = new char[stream.str().length() + 1];
strcpy(out, stream.str().c_str());
if (out)

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@@ -377,7 +377,7 @@ class instance_uldaman : public InstanceMapScript
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << m_auiEncounter[0] << " " << m_auiEncounter[1] << " " << m_auiEncounter[2];
saveStream << m_auiEncounter[0] << ' ' << m_auiEncounter[1] << ' ' << m_auiEncounter[2];
str_data = saveStream.str();

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@@ -179,7 +179,7 @@ class instance_zulaman : public InstanceMapScript
std::string GetSaveData()
{
std::ostringstream ss;
ss << "S " << BossKilled << " " << ChestLooted << " " << QuestMinute;
ss << "S " << BossKilled << ' ' << ChestLooted << ' ' << QuestMinute;
char* data = new char[ss.str().length()+1];
strcpy(data, ss.str().c_str());
//sLog->outError("TSCR: Zul'aman saved, %s.", data);

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@@ -267,10 +267,10 @@ public:
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << m_auiEncounter[0] << " " << m_auiEncounter[1] << " " << m_auiEncounter[2] << " "
<< m_auiEncounter[3] << " " << m_auiEncounter[4]
<< " " << allianceRetreat << " " << hordeRetreat
<< " " << RaidDamage;
saveStream << m_auiEncounter[0] << ' ' << m_auiEncounter[1] << ' ' << m_auiEncounter[2] << ' '
<< m_auiEncounter[3] << ' ' << m_auiEncounter[4]
<< ' ' << allianceRetreat << ' ' << hordeRetreat
<< ' ' << RaidDamage;
str_data = saveStream.str();

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@@ -248,8 +248,8 @@ class instance_culling_of_stratholme : public InstanceMapScript
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << "C S " << _encounterState[0] << " " << _encounterState[1] << " "
<< _encounterState[2] << " " << _encounterState[3] << " " << _encounterState[4];
saveStream << "C S " << _encounterState[0] << ' ' << _encounterState[1] << ' '
<< _encounterState[2] << ' ' << _encounterState[3] << ' ' << _encounterState[4];
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();

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@@ -60,7 +60,7 @@ public:
std::ostringstream saveStream;
saveStream << "T C " << m_auiEncounter[0]
<< " " << uiGongWaves;
<< ' ' << uiGongWaves;
str_data = saveStream.str();

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@@ -108,9 +108,9 @@ public:
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << m_auiEncounter[0] << " " << m_auiEncounter[1] << " " << m_auiEncounter[2] << " "
<< m_auiEncounter[3] << " " << m_auiEncounter[4] << " " << m_auiEncounter[5] << " "
<< m_auiEncounter[6] << " " << m_auiEncounter[7] << " " << m_auiEncounter[8];
saveStream << m_auiEncounter[0] << ' ' << m_auiEncounter[1] << ' ' << m_auiEncounter[2] << ' '
<< m_auiEncounter[3] << ' ' << m_auiEncounter[4] << ' ' << m_auiEncounter[5] << ' '
<< m_auiEncounter[6] << ' ' << m_auiEncounter[7] << ' ' << m_auiEncounter[8];
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();

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@@ -164,7 +164,7 @@ public:
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << "A N " << auiEncounter[0] << " " << auiEncounter[1] << " "
saveStream << "A N " << auiEncounter[0] << ' ' << auiEncounter[1] << ' '
<< auiEncounter[2];
OUT_SAVE_INST_DATA_COMPLETE;

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@@ -249,9 +249,9 @@ public:
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << "A K " << m_auiEncounter[0] << " " << m_auiEncounter[1] << " "
<< m_auiEncounter[2] << " " << m_auiEncounter[3] << " " << m_auiEncounter[4] << " "
<< spheres[0] << " " << spheres[1];
saveStream << "A K " << m_auiEncounter[0] << ' ' << m_auiEncounter[1] << ' '
<< m_auiEncounter[2] << ' ' << m_auiEncounter[3] << ' ' << m_auiEncounter[4] << ' '
<< spheres[0] << ' ' << spheres[1];
str_data = saveStream.str();

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@@ -60,8 +60,8 @@ enum eSpells
enum eModels
{
MODEL_SKELETON = 29846,
MODEL_GHOST = 21300
MODEL_SKELETON = 29846,
MODEL_GHOST = 21300
};
enum ePhases
@@ -325,7 +325,7 @@ public:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true))
{
if (target && target->isAlive())
DoCast(target, (SPELL_LEAP));
DoCast(target, (SPELL_LEAP));
}
uiAttackTimer = 3500;
} else uiAttackTimer -= uiDiff;

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@@ -286,11 +286,11 @@ public:
std::ostringstream saveStream;
saveStream << "T C " << m_auiEncounter[0]
<< " " << m_auiEncounter[1]
<< " " << m_auiEncounter[2]
<< " " << m_auiEncounter[3]
<< " " << uiGrandChampionsDeaths
<< " " << uiMovementDone;
<< ' ' << m_auiEncounter[1]
<< ' ' << m_auiEncounter[2]
<< ' ' << m_auiEncounter[3]
<< ' ' << uiGrandChampionsDeaths
<< ' ' << uiMovementDone;
str_data = saveStream.str();

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@@ -284,7 +284,7 @@ public:
switch (uiId)
{
case 0: // JUMP!? Fuck! THAT'S BEEZARR! Would someone PLEASE make MotionMaster->Move* work better?
case 0:
if (m_bTargetDied)
me->DespawnOrUnsummon();
break;
@@ -728,7 +728,7 @@ public:
switch (uiId)
{
case 0: // JUMP!? Fuck! THAT'S BEEZARR! Would someone PLEASE make MotionMaster->Move* work better?
case 0:
if (me->GetDistance2d(ToCCommonLoc[1].GetPositionX(), ToCCommonLoc[1].GetPositionY()) < 6.0f)
{
// Middle of the room

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@@ -619,7 +619,7 @@ class instance_trial_of_the_crusader : public InstanceMapScript
std::ostringstream saveStream;
for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
saveStream << EncounterStatus[i] << " ";
saveStream << EncounterStatus[i] << ' ';
saveStream << TrialCounter;
SaveDataBuffer = saveStream.str();

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@@ -191,8 +191,8 @@ public:
std::string str_data;
std::ostringstream saveStream;
saveStream << "D K " << m_auiEncounter[0] << " " << m_auiEncounter[1] << " "
<< m_auiEncounter[2] << " " << m_auiEncounter[3];
saveStream << "D K " << m_auiEncounter[0] << ' ' << m_auiEncounter[1] << ' '
<< m_auiEncounter[2] << ' ' << m_auiEncounter[3];
str_data = saveStream.str();

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@@ -274,7 +274,7 @@ public:
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << "H R 1 " << uiEncounter[0] << " " << uiEncounter[1] << " " << uiEncounter[2];
saveStream << "H R 1 " << uiEncounter[0] << ' ' << uiEncounter[1] << ' ' << uiEncounter[2];
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();

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@@ -366,11 +366,11 @@ public:
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << "G D " << m_auiEncounter[0] << " " << m_auiEncounter[1] << " "
<< m_auiEncounter[2] << " " << m_auiEncounter[3] << " " << m_auiEncounter[4] << " "
<< (uiSladRanStatue ? GetObjState(uiSladRanStatue) : GO_STATE_ACTIVE) << " " << (uiMoorabiStatue ? GetObjState(uiMoorabiStatue) : GO_STATE_ACTIVE) << " "
<< (uiDrakkariColossusStatue ? GetObjState(uiDrakkariColossusStatue) : GO_STATE_ACTIVE) << " " << (uiGalDarahStatue ? GetObjState(uiGalDarahStatue) : GO_STATE_READY) << " "
<< (uiBridge ? GetObjState(uiBridge) : GO_STATE_ACTIVE) << " " << (uiCollision ? GetObjState(uiCollision) : GO_STATE_READY);
saveStream << "G D " << m_auiEncounter[0] << ' ' << m_auiEncounter[1] << ' '
<< m_auiEncounter[2] << ' ' << m_auiEncounter[3] << ' ' << m_auiEncounter[4] << ' '
<< (uiSladRanStatue ? GetObjState(uiSladRanStatue) : GO_STATE_ACTIVE) << ' ' << (uiMoorabiStatue ? GetObjState(uiMoorabiStatue) : GO_STATE_ACTIVE) << ' '
<< (uiDrakkariColossusStatue ? GetObjState(uiDrakkariColossusStatue) : GO_STATE_ACTIVE) << ' ' << (uiGalDarahStatue ? GetObjState(uiGalDarahStatue) : GO_STATE_READY) << ' '
<< (uiBridge ? GetObjState(uiBridge) : GO_STATE_ACTIVE) << ' ' << (uiCollision ? GetObjState(uiCollision) : GO_STATE_READY);
str_data = saveStream.str();

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@@ -1013,8 +1013,8 @@ class instance_icecrown_citadel : public InstanceMapScript
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << "I C " << GetBossSaveData() << HeroicAttempts << " "
<< ColdflameJetsState << " " << BloodQuickeningState << " " << BloodQuickeningMinutes;
saveStream << "I C " << GetBossSaveData() << HeroicAttempts << ' '
<< ColdflameJetsState << ' ' << BloodQuickeningState << ' ' << BloodQuickeningMinutes;
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();

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@@ -371,7 +371,7 @@ public:
std::string GetSaveData()
{
std::ostringstream saveStream;
saveStream << GetBossSaveData() << " " << gothikDoorState;
saveStream << GetBossSaveData() << ' ' << gothikDoorState;
return saveStream.str();
}

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@@ -206,7 +206,7 @@ public:
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << m_auiEncounter[0] << " " << m_auiEncounter[1] << " " << m_auiEncounter[2] << " "
saveStream << m_auiEncounter[0] << ' ' << m_auiEncounter[1] << ' ' << m_auiEncounter[2] << ' '
<< m_auiEncounter[3];
strInstData = saveStream.str();

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@@ -210,8 +210,8 @@ public:
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << "H L " << m_auiEncounter[0] << " " << m_auiEncounter[1] << " "
<< m_auiEncounter[2] << " " << m_auiEncounter[3];
saveStream << "H L " << m_auiEncounter[0] << ' ' << m_auiEncounter[1] << ' '
<< m_auiEncounter[2] << ' ' << m_auiEncounter[3];
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();

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@@ -225,7 +225,7 @@ public:
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << "H S " << m_auiEncounter[0] << " " << m_auiEncounter[1] << " " << m_auiEncounter[2] << " " << m_auiEncounter[3];
saveStream << "H S " << m_auiEncounter[0] << ' ' << m_auiEncounter[1] << ' ' << m_auiEncounter[2] << ' ' << m_auiEncounter[3];
str_data = saveStream.str();

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@@ -261,8 +261,8 @@ public:
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << "U K " << m_auiEncounter[0] << " " << m_auiEncounter[1] << " "
<< m_auiEncounter[2] << " " << forge_event[0] << " " << forge_event[1] << " " << forge_event[2];
saveStream << "U K " << m_auiEncounter[0] << ' ' << m_auiEncounter[1] << ' '
<< m_auiEncounter[2] << ' ' << forge_event[0] << ' ' << forge_event[1] << ' ' << forge_event[2];
str_data = saveStream.str();

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@@ -211,8 +211,8 @@ public:
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << "U P " << m_auiEncounter[0] << " " << m_auiEncounter[1] << " "
<< m_auiEncounter[2] << " " << m_auiEncounter[3];
saveStream << "U P " << m_auiEncounter[0] << ' ' << m_auiEncounter[1] << ' '
<< m_auiEncounter[2] << ' ' << m_auiEncounter[3];
str_data = saveStream.str();

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@@ -617,10 +617,10 @@ public:
std::ostringstream saveStream;
saveStream << "V H " << (uint16)m_auiEncounter[0]
<< " " << (uint16)m_auiEncounter[1]
<< " " << (uint16)m_auiEncounter[2]
<< " " << (uint16)uiFirstBoss
<< " " << (uint16)uiSecondBoss;
<< ' ' << (uint16)m_auiEncounter[1]
<< ' ' << (uint16)m_auiEncounter[2]
<< ' ' << (uint16)uiFirstBoss
<< ' ' << (uint16)uiSecondBoss;
str_data = saveStream.str();

View File

@@ -144,12 +144,10 @@ public:
// TODO: Find better way to handle emote
// Emote
std::string *emote = new std::string(EMOTE_FOCUSES_ON);
emote->append(target->GetName());
emote->append("!");
const char* text = emote->c_str();
me->MonsterTextEmote(text, 0, true);
delete emote;
std::string emote(EMOTE_FOCUSES_ON);
emote.append(target->GetName());
emote.push_back('!');
me->MonsterTextEmote(emote.c_str(), 0, true);
}
FocusFire_Timer = 15000+(rand()%5000);
} else FocusFire_Timer -= diff;

View File

@@ -167,8 +167,8 @@ public:
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << m_auiEncounter[0] << " " << m_auiEncounter[1] << " "
<< m_auiEncounter[2] << " " << m_auiEncounter[3] << " " << m_auiEncounter[4];
saveStream << m_auiEncounter[0] << ' ' << m_auiEncounter[1] << ' '
<< m_auiEncounter[2] << ' ' << m_auiEncounter[3] << ' ' << m_auiEncounter[4];
str_data = saveStream.str();

View File

@@ -284,10 +284,10 @@ public:
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << m_auiEncounter[0] << " " << m_auiEncounter[1] << " "
<< m_auiEncounter[2] << " " << m_auiEncounter[3] << " " << m_auiEncounter[4]
<< " " << m_auiEncounter[5] << " " << m_auiEncounter[6] << " " << m_auiEncounter[7]
<< " " << m_auiEncounter[8];
saveStream << m_auiEncounter[0] << ' ' << m_auiEncounter[1] << ' '
<< m_auiEncounter[2] << ' ' << m_auiEncounter[3] << ' ' << m_auiEncounter[4]
<< ' ' << m_auiEncounter[5] << ' ' << m_auiEncounter[6] << ' ' << m_auiEncounter[7]
<< ' ' << m_auiEncounter[8];
str_data = saveStream.str();

View File

@@ -383,8 +383,8 @@ class instance_serpent_shrine : public InstanceMapScript
{
OUT_SAVE_INST_DATA;
std::ostringstream stream;
stream << m_auiEncounter[0] << " " << m_auiEncounter[1] << " " << m_auiEncounter[2] << " "
<< m_auiEncounter[3] << " " << m_auiEncounter[4] << " " << m_auiEncounter[5] << " " << TrashCount;
stream << m_auiEncounter[0] << ' ' << m_auiEncounter[1] << ' ' << m_auiEncounter[2] << ' '
<< m_auiEncounter[3] << ' ' << m_auiEncounter[4] << ' ' << m_auiEncounter[5] << ' ' << TrashCount;
OUT_SAVE_INST_DATA_COMPLETE;
return stream.str();
}

View File

@@ -200,7 +200,7 @@ public:
{
OUT_SAVE_INST_DATA;
std::ostringstream stream;
stream << m_auiEncounter[0] << " " << m_auiEncounter[1] << " " << m_auiEncounter[2] << " " << m_auiEncounter[3];
stream << m_auiEncounter[0] << ' ' << m_auiEncounter[1] << ' ' << m_auiEncounter[2] << ' ' << m_auiEncounter[3];
char* out = new char[stream.str().length() + 1];
strcpy(out, stream.str().c_str());
if (out)

View File

@@ -100,9 +100,12 @@ public:
{
case 184468:
MaulgarDoor = go->GetGUID();
if (m_auiEncounter[0] == DONE) HandleGameObject(0, true, go);
if (m_auiEncounter[0] == DONE)
HandleGameObject(0, true, go);
break;
case 184662:
GruulDoor = go->GetGUID();
break;
case 184662: GruulDoor = go->GetGUID(); break;
}
}
@@ -159,7 +162,7 @@ public:
{
OUT_SAVE_INST_DATA;
std::ostringstream stream;
stream << m_auiEncounter[0] << " " << m_auiEncounter[1];
stream << m_auiEncounter[0] << ' ' << m_auiEncounter[1];
char* out = new char[stream.str().length() + 1];
strcpy(out, stream.str().c_str());
if (out)

View File

@@ -94,44 +94,49 @@ class instance_blood_furnace : public InstanceMapScript
{
switch(creature->GetEntry())
{
case 17381: The_MakerGUID = creature->GetGUID(); break;
case 17380: BroggokGUID = creature->GetGUID(); break;
case 17377: Kelidan_The_BreakerGUID = creature->GetGUID(); break;
case 17381:
The_MakerGUID = creature->GetGUID();
break;
case 17380:
BroggokGUID = creature->GetGUID();
break;
case 17377:
Kelidan_The_BreakerGUID = creature->GetGUID();
break;
}
}
void OnGameObjectCreate(GameObject* go)
{
if (go->GetEntry() == 181766) //Final exit door
Door1GUID = go->GetGUID();
if (go->GetEntry() == 181811) //The Maker Front door
Door2GUID = go->GetGUID();
if (go->GetEntry() == 181812) //The Maker Rear door
Door3GUID = go->GetGUID();
if (go->GetEntry() == 181822) //Broggok Front door
Door4GUID = go->GetGUID();
if (go->GetEntry() == 181819) //Broggok Rear door
Door5GUID = go->GetGUID();
if (go->GetEntry() == 181823) //Kelidan exit door
Door6GUID = go->GetGUID();
if (go->GetEntry() == 181766) //Final exit door
Door1GUID = go->GetGUID();
if (go->GetEntry() == 181811) //The Maker Front door
Door2GUID = go->GetGUID();
if (go->GetEntry() == 181812) //The Maker Rear door
Door3GUID = go->GetGUID();
if (go->GetEntry() == 181822) //Broggok Front door
Door4GUID = go->GetGUID();
if (go->GetEntry() == 181819) //Broggok Rear door
Door5GUID = go->GetGUID();
if (go->GetEntry() == 181823) //Kelidan exit door
Door6GUID = go->GetGUID();
if (go->GetEntry() == 181813) //The Maker prison cell front right
PrisonCell1GUID = go->GetGUID();
if (go->GetEntry() == 181814) //The Maker prison cell back right
PrisonCell2GUID = go->GetGUID();
if (go->GetEntry() == 181816) //The Maker prison cell front left
PrisonCell3GUID = go->GetGUID();
if (go->GetEntry() == 181815) //The Maker prison cell back left
PrisonCell4GUID = go->GetGUID();
if (go->GetEntry() == 181821) //Broggok prison cell front right
PrisonCell5GUID = go->GetGUID();
if (go->GetEntry() == 181818) //Broggok prison cell back right
PrisonCell6GUID = go->GetGUID();
if (go->GetEntry() == 181820) //Broggok prison cell front left
PrisonCell7GUID = go->GetGUID();
if (go->GetEntry() == 181817) //Broggok prison cell back left
PrisonCell8GUID = go->GetGUID();
if (go->GetEntry() == 181813) //The Maker prison cell front right
PrisonCell1GUID = go->GetGUID();
if (go->GetEntry() == 181814) //The Maker prison cell back right
PrisonCell2GUID = go->GetGUID();
if (go->GetEntry() == 181816) //The Maker prison cell front left
PrisonCell3GUID = go->GetGUID();
if (go->GetEntry() == 181815) //The Maker prison cell back left
PrisonCell4GUID = go->GetGUID();
if (go->GetEntry() == 181821) //Broggok prison cell front right
PrisonCell5GUID = go->GetGUID();
if (go->GetEntry() == 181818) //Broggok prison cell back right
PrisonCell6GUID = go->GetGUID();
if (go->GetEntry() == 181820) //Broggok prison cell front left
PrisonCell7GUID = go->GetGUID();
if (go->GetEntry() == 181817) //Broggok prison cell back left
PrisonCell8GUID = go->GetGUID();
}
uint64 GetData64(uint32 data)
@@ -174,7 +179,7 @@ class instance_blood_furnace : public InstanceMapScript
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << m_auiEncounter[0] << " " << m_auiEncounter[1] << " " << m_auiEncounter[2];
saveStream << m_auiEncounter[0] << ' ' << m_auiEncounter[1] << ' ' << m_auiEncounter[2];
str_data = saveStream.str();

View File

@@ -165,7 +165,7 @@ class instance_the_eye : public InstanceMapScript
{
OUT_SAVE_INST_DATA;
std::ostringstream stream;
stream << m_auiEncounter[0] << " " << m_auiEncounter[1] << " " << m_auiEncounter[2] << " " << m_auiEncounter[3];
stream << m_auiEncounter[0] << ' ' << m_auiEncounter[1] << ' ' << m_auiEncounter[2] << ' ' << m_auiEncounter[3];
char* out = new char[stream.str().length() + 1];
strcpy(out, stream.str().c_str());
if (out)