DB/Quest: Convert & update support for 'Escape from the Catacombs' to SAI

Closes #24728
This commit is contained in:
offl
2020-06-14 17:52:12 +02:00
committed by Killyana
parent 7b11610fb7
commit e47f302fc9
3 changed files with 124 additions and 151 deletions

View File

@@ -178,7 +178,7 @@ void AddSC_instance_zulgurub();
void AddSC_blasted_lands();
void AddSC_duskwood();
//void AddSC_eastern_plaguelands();
void AddSC_ghostlands();
//void AddSC_ghostlands();
void AddSC_goldshire();
void AddSC_hinterlands();
void AddSC_isle_of_queldanas();
@@ -356,7 +356,7 @@ void AddEasternKingdomsScripts()
AddSC_blasted_lands();
AddSC_duskwood();
//AddSC_eastern_plaguelands();
AddSC_ghostlands();
//AddSC_ghostlands();
AddSC_goldshire();
AddSC_hinterlands();
AddSC_isle_of_queldanas();

View File

@@ -1,149 +0,0 @@
/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Ghostlands
SD%Complete: 100
SDComment: Quest support: 9212.
SDCategory: Ghostlands
EndScriptData */
/* ContentData
npc_ranger_lilatha
EndContentData */
#include "ScriptMgr.h"
#include "GameObject.h"
#include "Player.h"
#include "ScriptedEscortAI.h"
#include "ScriptedGossip.h"
#include "TemporarySummon.h"
#include "WorldSession.h"
/*######
## npc_ranger_lilatha
######*/
enum RangerLilatha
{
SAY_START = 0,
SAY_PROGRESS1 = 1,
SAY_PROGRESS2 = 2,
SAY_PROGRESS3 = 3,
SAY_END1 = 4,
SAY_END2 = 5,
SAY_CAPTAIN_ANSWER = 0,
QUEST_ESCAPE_FROM_THE_CATACOMBS = 9212,
GO_CAGE = 181152,
NPC_CAPTAIN_HELIOS = 16220,
NPC_MUMMIFIED_HEADHUNTER = 16342,
NPC_SHADOWPINE_ORACLE = 16343
};
class npc_ranger_lilatha : public CreatureScript
{
public:
npc_ranger_lilatha() : CreatureScript("npc_ranger_lilatha") { }
struct npc_ranger_lilathaAI : public EscortAI
{
npc_ranger_lilathaAI(Creature* creature) : EscortAI(creature) { }
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (waypointId)
{
case 0:
me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
if (GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20))
Cage->SetGoState(GO_STATE_ACTIVE);
Talk(SAY_START, player);
break;
case 5:
Talk(SAY_PROGRESS1, player);
break;
case 11:
Talk(SAY_PROGRESS2, player);
me->SetFacingTo(4.762841f);
break;
case 18:
{
Talk(SAY_PROGRESS3, player);
Creature* Summ1 = me->SummonCreature(NPC_MUMMIFIED_HEADHUNTER, 7627.083984f, -7532.538086f, 152.128616f, 1.082733f, TEMPSUMMON_DEAD_DESPAWN, 0);
Creature* Summ2 = me->SummonCreature(NPC_SHADOWPINE_ORACLE, 7620.432129f, -7532.550293f, 152.454865f, 0.827478f, TEMPSUMMON_DEAD_DESPAWN, 0);
if (Summ1 && Summ2)
{
Summ1->Attack(me, true);
Summ2->Attack(player, true);
}
AttackStart(Summ1);
}
break;
case 19:
me->SetWalk(false);
break;
case 25:
me->SetWalk(true);
break;
case 30:
player->GroupEventHappens(QUEST_ESCAPE_FROM_THE_CATACOMBS, me);
break;
case 32:
me->SetFacingTo(2.978281f);
Talk(SAY_END1, player);
break;
case 33:
me->SetFacingTo(5.858011f);
Talk(SAY_END2, player);
Creature* CaptainHelios = me->FindNearestCreature(NPC_CAPTAIN_HELIOS, 50);
if (CaptainHelios)
CaptainHelios->AI()->Talk(SAY_CAPTAIN_ANSWER, player);
break;
}
}
void Reset() override
{
if (GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20))
Cage->SetGoState(GO_STATE_READY);
}
void QuestAccept(Player* player, Quest const* quest) override
{
if (quest->GetQuestId() == QUEST_ESCAPE_FROM_THE_CATACOMBS)
{
me->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_PASSIVE);
Start(true, false, player->GetGUID());
}
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_ranger_lilathaAI(creature);
}
};
void AddSC_ghostlands()
{
new npc_ranger_lilatha();
}