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[svn] Add Unit::GetObjectInWorld function to get object by guid without providing reference.
Small change in SummonGameObject. Fix a bug that player can not click summoned najentus spine (must let target summon gameobject). --HG-- branch : trunk
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@@ -216,7 +216,8 @@ struct TRINITY_DLL_DECL boss_najentusAI : public ScriptedAI
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m_creature->CastSpell(target, SPELL_IMPALING_SPINE, true);
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m_creature->SetInFront(m_creature->getVictim());
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SpineTargetGUID = target->GetGUID();
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m_creature->SummonGameObject(GOBJECT_SPINE, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), m_creature->GetOrientation(), 0, 0, 0, 0, 30);
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//must let target summon, otherwise you cannot click the spine
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target->SummonGameObject(GOBJECT_SPINE, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), m_creature->GetOrientation(), 0, 0, 0, 0, 30);
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switch(rand()%2)
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{
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