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*Fix some typos.
--HG-- branch : trunk
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@@ -3784,7 +3784,7 @@ bool Player::resetTalents(bool no_cost)
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continue;
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PlayerTalentMap::const_iterator foundTalent = m_talents[m_activeSpec]->find(i);
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if (foundTalent == m_talents[spec]->end() || foundTalent->second->state == PLAYERSPELL_REMOVED)
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if (foundTalent == m_talents[m_activeSpec]->end() || foundTalent->second->state == PLAYERSPELL_REMOVED)
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continue;
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else
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foundTalent->second->state = PLAYERSPELL_REMOVED;
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