diff --git a/src/server/game/Skills/Archaeology/ArchaeologyProjects.cpp b/src/server/game/Skills/Archaeology/ArchaeologyProjects.cpp index 3a386f5971e..3376ce022bc 100644 --- a/src/server/game/Skills/Archaeology/ArchaeologyProjects.cpp +++ b/src/server/game/Skills/Archaeology/ArchaeologyProjects.cpp @@ -29,7 +29,6 @@ void Archaeology::LoadCompletedProjectsFromDB() if (!result) return; - uint32 count = 0; do { Field *fields = result->Fetch(); uint16 project = fields[0].GetUInt16(); @@ -68,7 +67,6 @@ void Archaeology::LoadCurrentProjectsFromDB() if (!result) return; - uint32 count = 0; do { Field *fields = result->Fetch(); uint8 branch = fields[0].GetUInt8(); diff --git a/src/server/game/Skills/Archaeology/ArchaeologySites.cpp b/src/server/game/Skills/Archaeology/ArchaeologySites.cpp index 3b9fae75ef0..d0def0744fb 100644 --- a/src/server/game/Skills/Archaeology/ArchaeologySites.cpp +++ b/src/server/game/Skills/Archaeology/ArchaeologySites.cpp @@ -122,7 +122,7 @@ void Archaeology::UseSite() float ground = _player->GetMap()->GetWaterOrGroundLevel(_player->GetPhases(), x, y, z, &ground, _player->IsInWater()); G3D::Quat rot = G3D::Matrix3::fromEulerAnglesZYX(angle, 0.f, 0.f); - if (abs(z - ground) < 1.5f) + if (std::abs(z - ground) < 1.5f) { _player->SummonGameObject(surveyGoID, Position(x, y, ground, angle), rot, 4); return;