mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-20 09:17:36 +01:00
@@ -362,81 +362,6 @@ public:
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}
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};
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/*######
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## matrix_punchograph
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######*/
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enum MatrixPunchograph
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{
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ITEM_WHITE_PUNCH_CARD = 9279,
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ITEM_YELLOW_PUNCH_CARD = 9280,
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ITEM_BLUE_PUNCH_CARD = 9282,
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ITEM_RED_PUNCH_CARD = 9281,
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ITEM_PRISMATIC_PUNCH_CARD = 9316,
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SPELL_YELLOW_PUNCH_CARD = 11512,
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SPELL_BLUE_PUNCH_CARD = 11525,
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SPELL_RED_PUNCH_CARD = 11528,
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SPELL_PRISMATIC_PUNCH_CARD = 11545,
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MATRIX_PUNCHOGRAPH_3005_A = 142345,
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MATRIX_PUNCHOGRAPH_3005_B = 142475,
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MATRIX_PUNCHOGRAPH_3005_C = 142476,
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MATRIX_PUNCHOGRAPH_3005_D = 142696,
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};
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class go_matrix_punchograph : public GameObjectScript
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{
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public:
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go_matrix_punchograph() : GameObjectScript("go_matrix_punchograph") { }
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struct go_matrix_punchographAI : public GameObjectAI
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{
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go_matrix_punchographAI(GameObject* go) : GameObjectAI(go) { }
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bool OnGossipHello(Player* player) override
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{
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switch (me->GetEntry())
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{
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case MATRIX_PUNCHOGRAPH_3005_A:
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if (player->HasItemCount(ITEM_WHITE_PUNCH_CARD))
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{
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player->DestroyItemCount(ITEM_WHITE_PUNCH_CARD, 1, true);
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player->CastSpell(player, SPELL_YELLOW_PUNCH_CARD, true);
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}
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break;
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case MATRIX_PUNCHOGRAPH_3005_B:
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if (player->HasItemCount(ITEM_YELLOW_PUNCH_CARD))
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{
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player->DestroyItemCount(ITEM_YELLOW_PUNCH_CARD, 1, true);
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player->CastSpell(player, SPELL_BLUE_PUNCH_CARD, true);
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}
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break;
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case MATRIX_PUNCHOGRAPH_3005_C:
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if (player->HasItemCount(ITEM_BLUE_PUNCH_CARD))
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{
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player->DestroyItemCount(ITEM_BLUE_PUNCH_CARD, 1, true);
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player->CastSpell(player, SPELL_RED_PUNCH_CARD, true);
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}
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break;
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case MATRIX_PUNCHOGRAPH_3005_D:
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if (player->HasItemCount(ITEM_RED_PUNCH_CARD))
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{
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player->DestroyItemCount(ITEM_RED_PUNCH_CARD, 1, true);
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player->CastSpell(player, SPELL_PRISMATIC_PUNCH_CARD, true);
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}
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break;
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default:
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break;
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}
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return false;
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}
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};
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GameObjectAI* GetAI(GameObject* go) const override
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{
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return new go_matrix_punchographAI(go);
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}
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};
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/*######
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## go_blood_filled_orb
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######*/
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@@ -1382,7 +1307,6 @@ void AddSC_go_scripts()
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new go_resonite_cask();
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new go_tele_to_dalaran_crystal();
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new go_tele_to_violet_stand();
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new go_matrix_punchograph();
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new go_blood_filled_orb();
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new go_soulwell();
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new go_amberpine_outhouse();
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