mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-21 17:54:48 +01:00
*Backed out changeset 3be01fb200a5
--HG-- branch : trunk
This commit is contained in:
@@ -17,6 +17,7 @@
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "InstanceData.h"
|
||||
#include "Database/DatabaseEnv.h"
|
||||
#include "Map.h"
|
||||
@@ -24,6 +25,7 @@
|
||||
#include "GameObject.h"
|
||||
#include "Creature.h"
|
||||
#include "CreatureAI.h"
|
||||
|
||||
void InstanceData::SaveToDB()
|
||||
{
|
||||
std::string data = GetSaveData();
|
||||
@@ -32,6 +34,7 @@ void InstanceData::SaveToDB()
|
||||
CharacterDatabase.escape_string(data);
|
||||
CharacterDatabase.PExecute("UPDATE instance SET data = '%s' WHERE id = '%d'", data.c_str(), instance->GetInstanceId());
|
||||
}
|
||||
|
||||
void InstanceData::HandleGameObject(uint64 GUID, bool open, GameObject *go)
|
||||
{
|
||||
if(!go)
|
||||
@@ -41,33 +44,40 @@ void InstanceData::HandleGameObject(uint64 GUID, bool open, GameObject *go)
|
||||
else
|
||||
debug_log("TSCR: InstanceData: HandleGameObject failed");
|
||||
}
|
||||
|
||||
bool InstanceData::IsEncounterInProgress() const
|
||||
{
|
||||
for(std::vector<BossInfo>::const_iterator itr = bosses.begin(); itr != bosses.end(); ++itr)
|
||||
if(itr->state == IN_PROGRESS)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void InstanceData::LoadMinionData(const MinionData *data)
|
||||
{
|
||||
while(data->entry)
|
||||
{
|
||||
if(data->bossId < bosses.size())
|
||||
minions.insert(std::make_pair(data->entry, MinionInfo(&bosses[data->bossId])));
|
||||
|
||||
++data;
|
||||
}
|
||||
sLog.outDebug("InstanceData::LoadMinionData: %u minions loaded.", doors.size());
|
||||
}
|
||||
|
||||
void InstanceData::LoadDoorData(const DoorData *data)
|
||||
{
|
||||
while(data->entry)
|
||||
{
|
||||
if(data->bossId < bosses.size())
|
||||
doors.insert(std::make_pair(data->entry, DoorInfo(&bosses[data->bossId], data->type, BoundaryType(data->boundary))));
|
||||
|
||||
++data;
|
||||
}
|
||||
sLog.outDebug("InstanceData::LoadDoorData: %u doors loaded.", doors.size());
|
||||
}
|
||||
|
||||
void InstanceData::UpdateMinionState(Creature *minion, EncounterState state)
|
||||
{
|
||||
switch(state)
|
||||
@@ -86,12 +96,14 @@ void InstanceData::UpdateMinionState(Creature *minion, EncounterState state)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void InstanceData::UpdateDoorState(GameObject *door)
|
||||
{
|
||||
DoorInfoMap::iterator lower = doors.lower_bound(door->GetEntry());
|
||||
DoorInfoMap::iterator upper = doors.upper_bound(door->GetEntry());
|
||||
if(lower == upper)
|
||||
return;
|
||||
|
||||
bool open = true;
|
||||
for(DoorInfoMap::iterator itr = lower; itr != upper; ++itr)
|
||||
{
|
||||
@@ -112,15 +124,18 @@ void InstanceData::UpdateDoorState(GameObject *door)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
door->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY);
|
||||
//sLog.outError("Door %u is %s.", door->GetEntry(), open ? "opened" : "closed");
|
||||
}
|
||||
|
||||
void InstanceData::AddDoor(GameObject *door, bool add)
|
||||
{
|
||||
DoorInfoMap::iterator lower = doors.lower_bound(door->GetEntry());
|
||||
DoorInfoMap::iterator upper = doors.upper_bound(door->GetEntry());
|
||||
if(lower == upper)
|
||||
return;
|
||||
|
||||
for(DoorInfoMap::iterator itr = lower; itr != upper; ++itr)
|
||||
{
|
||||
if(add)
|
||||
@@ -152,19 +167,23 @@ void InstanceData::AddDoor(GameObject *door, bool add)
|
||||
else
|
||||
itr->second.bossInfo->door[itr->second.type].erase(door);
|
||||
}
|
||||
|
||||
if(add)
|
||||
UpdateDoorState(door);
|
||||
}
|
||||
|
||||
void InstanceData::AddMinion(Creature *minion, bool add)
|
||||
{
|
||||
MinionInfoMap::iterator itr = minions.find(minion->GetEntry());
|
||||
if(itr == minions.end())
|
||||
return;
|
||||
|
||||
if(add)
|
||||
itr->second.bossInfo->minion.insert(minion);
|
||||
else
|
||||
itr->second.bossInfo->minion.erase(minion);
|
||||
}
|
||||
|
||||
bool InstanceData::SetBossState(uint32 id, EncounterState state)
|
||||
{
|
||||
if(id < bosses.size())
|
||||
@@ -180,22 +199,28 @@ bool InstanceData::SetBossState(uint32 id, EncounterState state)
|
||||
{
|
||||
if(bossInfo->state == state)
|
||||
return false;
|
||||
|
||||
if(state == DONE)
|
||||
for(MinionSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i)
|
||||
if((*i)->isWorldBoss() && (*i)->isAlive())
|
||||
return false;
|
||||
|
||||
bossInfo->state = state;
|
||||
SaveToDB();
|
||||
}
|
||||
|
||||
for(uint32 type = 0; type < MAX_DOOR_TYPES; ++type)
|
||||
for(DoorSet::iterator i = bossInfo->door[type].begin(); i != bossInfo->door[type].end(); ++i)
|
||||
UpdateDoorState(*i);
|
||||
|
||||
for(MinionSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i)
|
||||
UpdateMinionState(*i, state);
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string InstanceData::LoadBossState(const char * data)
|
||||
{
|
||||
if(!data) return NULL;
|
||||
@@ -210,18 +235,22 @@ std::string InstanceData::LoadBossState(const char * data)
|
||||
}
|
||||
return loadStream.str();
|
||||
}
|
||||
|
||||
std::string InstanceData::GetBossSaveData()
|
||||
{
|
||||
std::ostringstream saveStream;
|
||||
for(std::vector<BossInfo>::iterator i = bosses.begin(); i != bosses.end(); ++i)
|
||||
saveStream << (uint32)i->state << " ";
|
||||
return saveStream.str();
|
||||
}
|
||||
}
|
||||
|
||||
void InstanceData::DoUseDoorOrButton(uint64 uiGuid, uint32 uiWithRestoreTime, bool bUseAlternativeState)
|
||||
{
|
||||
if (!uiGuid)
|
||||
return;
|
||||
|
||||
GameObject* pGo = instance->GetGameObject(uiGuid);
|
||||
|
||||
if (pGo)
|
||||
{
|
||||
if (pGo->GetGoType() == GAMEOBJECT_TYPE_DOOR || pGo->GetGoType() == GAMEOBJECT_TYPE_BUTTON)
|
||||
@@ -235,6 +264,7 @@ void InstanceData::DoUseDoorOrButton(uint64 uiGuid, uint32 uiWithRestoreTime, bo
|
||||
error_log("SD2: Script call DoUseDoorOrButton, but gameobject entry %u is type %u.",pGo->GetEntry(),pGo->GetGoType());
|
||||
}
|
||||
}
|
||||
|
||||
void InstanceData::DoRespawnGameObject(uint64 uiGuid, uint32 uiTimeToDespawn)
|
||||
{
|
||||
if (GameObject* pGo = instance->GetGameObject(uiGuid))
|
||||
@@ -243,14 +273,18 @@ void InstanceData::DoRespawnGameObject(uint64 uiGuid, uint32 uiTimeToDespawn)
|
||||
if (pGo->GetGoType()==GAMEOBJECT_TYPE_FISHINGNODE || pGo->GetGoType()==GAMEOBJECT_TYPE_DOOR ||
|
||||
pGo->GetGoType()==GAMEOBJECT_TYPE_BUTTON || pGo->GetGoType()==GAMEOBJECT_TYPE_TRAP)
|
||||
return;
|
||||
|
||||
if (pGo->isSpawned())
|
||||
return;
|
||||
|
||||
pGo->SetRespawnTime(uiTimeToDespawn);
|
||||
}
|
||||
}
|
||||
|
||||
void InstanceData::DoUpdateWorldState(uint32 uiStateId, uint32 uiStateData)
|
||||
{
|
||||
Map::PlayerList const& lPlayers = instance->GetPlayers();
|
||||
|
||||
if (!lPlayers.isEmpty())
|
||||
{
|
||||
for(Map::PlayerList::const_iterator itr = lPlayers.begin(); itr != lPlayers.end(); ++itr)
|
||||
@@ -262,32 +296,38 @@ void InstanceData::DoUpdateWorldState(uint32 uiStateId, uint32 uiStateData)
|
||||
else
|
||||
debug_log("TSCR: DoUpdateWorldState attempt send data but no players in map.");
|
||||
}
|
||||
|
||||
/* Not used anywhere yet, not sure if they're needed:
|
||||
// Send Notify to all players in instance
|
||||
void InstanceData::DoSendNotifyToInstance(const char *format, ...)
|
||||
{
|
||||
InstanceMap::PlayerList const &PlayerList = instance->GetPlayers();
|
||||
InstanceMap::PlayerList::const_iterator i;
|
||||
|
||||
if (!PlayerList.isEmpty())
|
||||
for (i = PlayerList.begin(); i != PlayerList.end(); ++i)
|
||||
if ((*i).getSource() && (*i).getSource()->GetSession())
|
||||
(*i).getSource()->GetSession()->SendNotification(format);
|
||||
}
|
||||
|
||||
// Complete Achievement for all players in instance
|
||||
void InstanceData::DoCompleteAchievement(uint32 achievement)
|
||||
{
|
||||
AchievementEntry const* AE = GetAchievementStore()->LookupEntry(achievement);
|
||||
Map::PlayerList const &PlayerList = instance->GetPlayers();
|
||||
|
||||
if (!PlayerList.isEmpty())
|
||||
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
|
||||
if (i->getSource())
|
||||
i->getSource()->CompletedAchievement(AE);
|
||||
}
|
||||
*/
|
||||
|
||||
// Remove Auras due to Spell on all players in instance
|
||||
void InstanceData::DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
|
||||
{
|
||||
Map::PlayerList const &PlayerList = instance->GetPlayers();
|
||||
|
||||
if (!PlayerList.isEmpty())
|
||||
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
|
||||
if (i->getSource() && i->getSource()->HasAura(spell)) i->getSource()->RemoveAurasDueToSpell(spell);
|
||||
|
||||
Reference in New Issue
Block a user