mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-21 09:44:45 +01:00
*Backed out changeset 3be01fb200a5
--HG-- branch : trunk
This commit is contained in:
@@ -17,6 +17,7 @@
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "ObjectGridLoader.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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@@ -28,20 +29,25 @@
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#include "World.h"
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#include "CellImpl.h"
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#include "CreatureAI.h"
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class TRINITY_DLL_DECL ObjectGridRespawnMover
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{
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public:
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ObjectGridRespawnMover() {}
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void Move(GridType &grid);
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template<class T> void Visit(GridRefManager<T> &) {}
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void Visit(CreatureMapType &m);
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};
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void
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ObjectGridRespawnMover::Move(GridType &grid)
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{
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TypeContainerVisitor<ObjectGridRespawnMover, GridTypeMapContainer > mover(*this);
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grid.Visit(mover);
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}
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void
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ObjectGridRespawnMover::Visit(CreatureMapType &m)
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{
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@@ -52,12 +58,16 @@ ObjectGridRespawnMover::Visit(CreatureMapType &m)
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{
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Creature * c = iter->getSource();
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++iter;
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assert(!c->isPet() && "ObjectGridRespawnMover don't must be called for pets");
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Cell const& cur_cell = c->GetCurrentCell();
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float resp_x, resp_y, resp_z;
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c->GetRespawnCoord(resp_x, resp_y, resp_z);
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CellPair resp_val = Trinity::ComputeCellPair(resp_x, resp_y);
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Cell resp_cell(resp_val);
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if(cur_cell.DiffGrid(resp_cell))
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{
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c->GetMap()->CreatureRespawnRelocation(c);
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@@ -65,6 +75,7 @@ ObjectGridRespawnMover::Visit(CreatureMapType &m)
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}
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}
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}
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// for loading world object at grid loading (Corpses)
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class ObjectWorldLoader
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{
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@@ -72,8 +83,11 @@ class ObjectWorldLoader
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explicit ObjectWorldLoader(ObjectGridLoader& gloader)
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: i_cell(gloader.i_cell), i_grid(gloader.i_grid), i_map(gloader.i_map), i_corpses (0)
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{}
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void Visit(CorpseMapType &m);
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template<class T> void Visit(GridRefManager<T>&) { }
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private:
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Cell i_cell;
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NGridType &i_grid;
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@@ -81,16 +95,20 @@ class ObjectWorldLoader
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public:
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uint32 i_corpses;
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};
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template<class T> void addUnitState(T* /*obj*/, CellPair const& /*cell_pair*/)
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{
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}
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template<> void addUnitState(Creature *obj, CellPair const& cell_pair)
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{
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Cell cell(cell_pair);
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obj->SetCurrentCell(cell);
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if(obj->isSpiritService())
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obj->setDeathState(DEAD);
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}
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template <class T>
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void AddObjectHelper(CellPair &cell, GridRefManager<T> &m, uint32 &count, Map* map, T *obj)
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{
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@@ -99,8 +117,10 @@ void AddObjectHelper(CellPair &cell, GridRefManager<T> &m, uint32 &count, Map* m
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obj->AddToWorld();
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if(obj->isActiveObject())
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map->AddToActive(obj);
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++count;
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}
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template <class T>
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void LoadHelper(CellGuidSet const& guid_set, CellPair &cell, GridRefManager<T> &m, uint32 &count, Map* map)
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{
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@@ -114,29 +134,37 @@ void LoadHelper(CellGuidSet const& guid_set, CellPair &cell, GridRefManager<T> &
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delete obj;
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continue;
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}
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AddObjectHelper(cell, m, count, map, obj);
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}
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}
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void LoadHelper(CellCorpseSet const& cell_corpses, CellPair &cell, CorpseMapType &m, uint32 &count, Map* map)
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{
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if(cell_corpses.empty())
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return;
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for(CellCorpseSet::const_iterator itr = cell_corpses.begin(); itr != cell_corpses.end(); ++itr)
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{
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if(itr->second != map->GetInstanceId())
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continue;
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uint32 player_guid = itr->first;
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Corpse *obj = ObjectAccessor::Instance().GetCorpseForPlayerGUID(player_guid);
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if(!obj)
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continue;
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// TODO: this is a hack
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// corpse's map should be reset when the map is unloaded
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// but it may still exist when the grid is unloaded but map is not
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// in that case map == currMap
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obj->SetMap(map);
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AddObjectHelper(cell, m, count, map, obj);
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}
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}
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void
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ObjectGridLoader::Visit(GameObjectMapType &m)
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{
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@@ -144,9 +172,12 @@ ObjectGridLoader::Visit(GameObjectMapType &m)
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uint32 y = (i_cell.GridY()*MAX_NUMBER_OF_CELLS) + i_cell.CellY();
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CellPair cell_pair(x,y);
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uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
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CellObjectGuids const& cell_guids = objmgr.GetCellObjectGuids(i_map->GetId(), i_map->GetSpawnMode(), cell_id);
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LoadHelper(cell_guids.gameobjects, cell_pair, m, i_gameObjects, i_map);
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}
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void
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ObjectGridLoader::Visit(CreatureMapType &m)
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{
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@@ -154,9 +185,12 @@ ObjectGridLoader::Visit(CreatureMapType &m)
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uint32 y = (i_cell.GridY()*MAX_NUMBER_OF_CELLS) + i_cell.CellY();
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CellPair cell_pair(x,y);
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uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
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CellObjectGuids const& cell_guids = objmgr.GetCellObjectGuids(i_map->GetId(), i_map->GetSpawnMode(), cell_id);
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LoadHelper(cell_guids.creatures, cell_pair, m, i_creatures, i_map);
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}
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void
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ObjectWorldLoader::Visit(CorpseMapType &m)
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{
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@@ -164,10 +198,12 @@ ObjectWorldLoader::Visit(CorpseMapType &m)
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uint32 y = (i_cell.GridY()*MAX_NUMBER_OF_CELLS) + i_cell.CellY();
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CellPair cell_pair(x,y);
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uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
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// corpses are always added to spawn mode 0 and they are spawned by their instance id
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CellObjectGuids const& cell_guids = objmgr.GetCellObjectGuids(i_map->GetId(), 0, cell_id);
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LoadHelper(cell_guids.corpses, cell_pair, m, i_corpses, i_map);
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}
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void
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ObjectGridLoader::Load(GridType &grid)
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{
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@@ -175,6 +211,7 @@ ObjectGridLoader::Load(GridType &grid)
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TypeContainerVisitor<ObjectGridLoader, GridTypeMapContainer > loader(*this);
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grid.Visit(loader);
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}
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{
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ObjectWorldLoader wloader(*this);
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TypeContainerVisitor<ObjectWorldLoader, WorldTypeMapContainer > loader(wloader);
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@@ -182,6 +219,7 @@ ObjectGridLoader::Load(GridType &grid)
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i_corpses = wloader.i_corpses;
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}
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}
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void ObjectGridLoader::LoadN(void)
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{
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i_gameObjects = 0; i_creatures = 0; i_corpses = 0;
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@@ -198,6 +236,7 @@ void ObjectGridLoader::LoadN(void)
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}
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sLog.outDebug("%u GameObjects, %u Creatures, and %u Corpses/Bones loaded for grid %u on map %u", i_gameObjects, i_creatures, i_corpses,i_grid.GetGridId(), i_map->GetId());
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}
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void ObjectGridUnloader::MoveToRespawnN()
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{
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for(unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x)
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@@ -209,12 +248,14 @@ void ObjectGridUnloader::MoveToRespawnN()
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}
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}
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}
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void
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ObjectGridUnloader::Unload(GridType &grid)
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{
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TypeContainerVisitor<ObjectGridUnloader, GridTypeMapContainer > unloader(*this);
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grid.Visit(unloader);
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}
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template<class T>
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void
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ObjectGridUnloader::Visit(GridRefManager<T> &m)
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@@ -229,12 +270,14 @@ ObjectGridUnloader::Visit(GridRefManager<T> &m)
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delete obj;
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}
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}
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void
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ObjectGridStoper::Stop(GridType &grid)
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{
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TypeContainerVisitor<ObjectGridStoper, GridTypeMapContainer > stoper(*this);
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grid.Visit(stoper);
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}
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void
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ObjectGridStoper::Visit(CreatureMapType &m)
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{
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@@ -250,18 +293,21 @@ ObjectGridStoper::Visit(CreatureMapType &m)
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}
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}
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}
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void
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ObjectGridCleaner::Stop(GridType &grid)
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{
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TypeContainerVisitor<ObjectGridCleaner, GridTypeMapContainer > stoper(*this);
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grid.Visit(stoper);
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}
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void
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ObjectGridCleaner::Visit(CreatureMapType &m)
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{
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for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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iter->getSource()->CleanupsBeforeDelete();
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}
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template<class T>
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void
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ObjectGridCleaner::Visit(GridRefManager<T> &m)
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@@ -269,6 +315,7 @@ ObjectGridCleaner::Visit(GridRefManager<T> &m)
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for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
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iter->getSource()->RemoveFromWorld();
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}
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template void ObjectGridUnloader::Visit(CreatureMapType &);
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template void ObjectGridUnloader::Visit(GameObjectMapType &);
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template void ObjectGridUnloader::Visit(DynamicObjectMapType &);
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