mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 07:30:42 +01:00
Core/Players: PlayerChoice improvements
* Add missing choice properties to database (InfiniteRange, ShowChoicesAsList) * Allow limiiting the number of responses sent at the same time * Fixed duration sent in SMSG_DISPLAY_PLAYER_CHOICE * Remove dynamically generated response identifiers from database * Remove auto rewarding choice responses * Change response scripts to be bound to scriptname
This commit is contained in:
@@ -39,6 +39,7 @@
|
||||
#include "ObjectMgr.h"
|
||||
#include "OutdoorPvPMgr.h"
|
||||
#include "Player.h"
|
||||
#include "PlayerChoice.h"
|
||||
#include "ScriptReloadMgr.h"
|
||||
#include "ScriptSystem.h"
|
||||
#include "SmartAI.h"
|
||||
@@ -142,6 +143,10 @@ template<>
|
||||
struct is_script_database_bound<EventScript>
|
||||
: std::true_type { };
|
||||
|
||||
template<>
|
||||
struct is_script_database_bound<PlayerChoiceScript>
|
||||
: std::true_type { };
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_HOTSWAP_VISUAL_SPELL_EFFECT = 40162 // 59084
|
||||
@@ -2150,9 +2155,13 @@ void ScriptMgr::OnMovieComplete(Player* player, uint32 movieId)
|
||||
FOREACH_SCRIPT(PlayerScript)->OnMovieComplete(player, movieId);
|
||||
}
|
||||
|
||||
void ScriptMgr::OnPlayerChoiceResponse(Player* player, uint32 choiceId, uint32 responseId)
|
||||
void ScriptMgr::OnPlayerChoiceResponse(WorldObject* object, Player* player, PlayerChoice const* choice, PlayerChoiceResponse const* response, uint16 clientIdentifier)
|
||||
{
|
||||
FOREACH_SCRIPT(PlayerScript)->OnPlayerChoiceResponse(player, choiceId, responseId);
|
||||
ASSERT(choice);
|
||||
ASSERT(response);
|
||||
|
||||
GET_SCRIPT(PlayerChoiceScript, choice->ScriptId, tmpscript);
|
||||
tmpscript->OnResponse(object, player, choice, response, clientIdentifier);
|
||||
}
|
||||
|
||||
// Account
|
||||
@@ -3020,10 +3029,6 @@ void PlayerScript::OnMovieComplete(Player* /*player*/, uint32 /*movieId*/)
|
||||
{
|
||||
}
|
||||
|
||||
void PlayerScript::OnPlayerChoiceResponse(Player* /*player*/, uint32 /*choiceId*/, uint32 /*responseId*/)
|
||||
{
|
||||
}
|
||||
|
||||
AccountScript::AccountScript(char const* name) noexcept
|
||||
: ScriptObject(name)
|
||||
{
|
||||
@@ -3232,6 +3237,18 @@ void EventScript::OnTrigger(WorldObject* /*object*/, WorldObject* /*invoker*/, u
|
||||
{
|
||||
}
|
||||
|
||||
PlayerChoiceScript::PlayerChoiceScript(char const* name) noexcept
|
||||
: ScriptObject(name)
|
||||
{
|
||||
ScriptRegistry<PlayerChoiceScript>::Instance()->AddScript(this);
|
||||
}
|
||||
|
||||
PlayerChoiceScript::~PlayerChoiceScript() = default;
|
||||
|
||||
void PlayerChoiceScript::OnResponse(WorldObject* /*object*/, Player* /*player*/, PlayerChoice const* /*choice*/, PlayerChoiceResponse const* /*response*/, uint16 /*clientIdentifier*/)
|
||||
{
|
||||
}
|
||||
|
||||
// Specialize for each script type class like so:
|
||||
template class TC_GAME_API ScriptRegistry<SpellScriptLoader>;
|
||||
template class TC_GAME_API ScriptRegistry<ServerScript>;
|
||||
@@ -3266,3 +3283,4 @@ template class TC_GAME_API ScriptRegistry<SceneScript>;
|
||||
template class TC_GAME_API ScriptRegistry<QuestScript>;
|
||||
template class TC_GAME_API ScriptRegistry<WorldStateScript>;
|
||||
template class TC_GAME_API ScriptRegistry<EventScript>;
|
||||
template class TC_GAME_API ScriptRegistry<PlayerChoiceScript>;
|
||||
|
||||
Reference in New Issue
Block a user