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Core/PacketIO: Updated to 11.0.0
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@@ -140,8 +140,8 @@ void GroupMgr::LoadGroups()
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// 0 1 2 3 4 5 6 7 8 9
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QueryResult result = CharacterDatabase.Query("SELECT g.leaderGuid, g.lootMethod, g.looterGuid, g.lootThreshold, g.icon1, g.icon2, g.icon3, g.icon4, g.icon5, g.icon6"
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// 10 11 12 13 14 15 16 17 18 19
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", g.icon7, g.icon8, g.groupType, g.difficulty, g.raiddifficulty, g.legacyRaidDifficulty, g.masterLooterGuid, g.guid, lfg.dungeon, lfg.state FROM `groups` g LEFT JOIN lfg_data lfg ON lfg.guid = g.guid ORDER BY g.guid ASC");
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// 10 11 12 13 14 15 16 17 18 19 20
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", g.icon7, g.icon8, g.groupType, g.difficulty, g.raiddifficulty, g.legacyRaidDifficulty, g.masterLooterGuid, g.guid, g.pingRestriction, lfg.dungeon, lfg.state FROM `groups` g LEFT JOIN lfg_data lfg ON lfg.guid = g.guid ORDER BY g.guid ASC");
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if (!result)
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{
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TC_LOG_INFO("server.loading", ">> Loaded 0 group definitions. DB table `groups` is empty!");
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