Scripts/Icecrown Citadel: Implemented boss raid frames for Blood Prince Council

This commit is contained in:
Shauren
2011-01-23 21:42:32 +01:00
parent ac689f456d
commit e5b4f8e84d
3 changed files with 27 additions and 5 deletions

View File

@@ -213,16 +213,25 @@ class boss_blood_council_controller : public CreatureScript
DoCast(me, SPELL_INVOCATION_OF_BLOOD_VALANAR);
if (Creature* keleseth = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_PRINCE_KELESETH_GUID)))
{
instance->SendEncounterUnit(ENCOUNTER_FRAME_ADD, keleseth);
if (!keleseth->isInCombat())
DoZoneInCombat(keleseth);
}
if (Creature* taldaram = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_PRINCE_TALDARAM_GUID)))
{
instance->SendEncounterUnit(ENCOUNTER_FRAME_ADD, taldaram);
if (!taldaram->isInCombat())
DoZoneInCombat(taldaram);
}
if (Creature* valanar = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_PRINCE_VALANAR_GUID)))
{
instance->SendEncounterUnit(ENCOUNTER_FRAME_ADD, valanar);
if (!valanar->isInCombat())
DoZoneInCombat(valanar);
}
events.ScheduleEvent(EVENT_INVOCATION_OF_BLOOD, 46500);
@@ -408,10 +417,12 @@ class boss_prince_keleseth_icc : public CreatureScript
void JustDied(Unit* /*killer*/)
{
Talk(SAY_KELESETH_DEATH);
instance->SendEncounterUnit(ENCOUNTER_FRAME_REMOVE, me);
}
void JustReachedHome()
{
instance->SendEncounterUnit(ENCOUNTER_FRAME_REMOVE, me);
me->SetHealth(spawnHealth);
isEmpowered = false;
}
@@ -593,10 +604,12 @@ class boss_prince_taldaram_icc : public CreatureScript
void JustDied(Unit* /*killer*/)
{
Talk(EMOTE_TALDARAM_DEATH);
instance->SendEncounterUnit(ENCOUNTER_FRAME_REMOVE, me);
}
void JustReachedHome()
{
instance->SendEncounterUnit(ENCOUNTER_FRAME_REMOVE, me);
me->SetHealth(spawnHealth);
isEmpowered = false;
}
@@ -792,10 +805,12 @@ class boss_prince_valanar_icc : public CreatureScript
void JustDied(Unit* /*killer*/)
{
Talk(SAY_VALANAR_DEATH);
instance->SendEncounterUnit(ENCOUNTER_FRAME_REMOVE, me);
}
void JustReachedHome()
{
instance->SendEncounterUnit(ENCOUNTER_FRAME_REMOVE, me);
me->SetHealth(me->GetMaxHealth());
isEmpowered = false;
}