mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-23 10:26:28 +01:00
Core/Dungeon Finder: Code cleanup and minor optimizations
- Extend LfgState to keep control of the state of group and players using LFG - Move scripts to its own class and initialize only if Dungeon finder is enabled - Updated comments to doxygen format - Use constructor initialization list - All variables are declared in the inner most scope - Fix some mem leaks - Remove no longer needed code (Cleaner) - Normalize handler function names --HG-- branch : trunk
This commit is contained in:
@@ -7,7 +7,6 @@ set(scripts_STAT_SRCS
|
||||
World/boss_taerar.cpp
|
||||
World/boss_ysondre.cpp
|
||||
World/chat_log.cpp
|
||||
World/dungeon_finder.cpp
|
||||
World/go_scripts.cpp
|
||||
World/guards.cpp
|
||||
World/item_scripts.cpp
|
||||
|
||||
@@ -1,163 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/*
|
||||
* Interaction between core and LFGMgr
|
||||
*/
|
||||
|
||||
#include "ScriptPCH.h"
|
||||
#include "LFGMgr.h"
|
||||
#include "Group.h"
|
||||
|
||||
class DungeonFinderScript: public GroupScript, PlayerScript
|
||||
{
|
||||
public:
|
||||
DungeonFinderScript(): GroupScript("DungeonFinderScript"), PlayerScript("DungeonFinderScript") { }
|
||||
|
||||
void OnAddMember(Group* group, uint64 guid)
|
||||
{
|
||||
uint64 gguid = group->GetGUID();
|
||||
sLog.outDebug("OnAddMember [" UI64FMTD "]: added [" UI64FMTD "]", gguid, guid);
|
||||
if (!gguid)
|
||||
return;
|
||||
|
||||
for (GroupReference *itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
|
||||
{
|
||||
if (Player *plrg = itr->getSource())
|
||||
{
|
||||
plrg->GetSession()->SendLfgUpdatePlayer(LFG_UPDATETYPE_CLEAR_LOCK_LIST);
|
||||
plrg->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_CLEAR_LOCK_LIST);
|
||||
}
|
||||
}
|
||||
|
||||
if (group->isLfgQueued())
|
||||
sLFGMgr.Leave(NULL, group);
|
||||
|
||||
Player *plr = sObjectMgr.GetPlayer(guid);
|
||||
if (plr && plr->isUsingLfg())
|
||||
sLFGMgr.Leave(plr);
|
||||
}
|
||||
|
||||
void OnRemoveMember(Group* group, uint64 guid, RemoveMethod& method, uint64 kicker, const char* reason)
|
||||
{
|
||||
uint64 gguid = group->GetGUID();
|
||||
sLog.outDebug("OnRemoveMember [" UI64FMTD "]: remove [" UI64FMTD "] Method: %d Kicker: [" UI64FMTD "] Reason: %s", gguid, guid, method, kicker, (reason ? reason : ""));
|
||||
if (!gguid)
|
||||
return;
|
||||
|
||||
if (group->isLfgQueued())
|
||||
{
|
||||
// TODO - Do not remove, just remove the one leaving and rejoin queue with all other data
|
||||
sLFGMgr.Leave(NULL, group);
|
||||
}
|
||||
|
||||
if (!group->isLFGGroup())
|
||||
return;
|
||||
|
||||
if (method == GROUP_REMOVEMETHOD_KICK) // Player have been kicked
|
||||
{
|
||||
// TODO - Update internal kick cooldown of kicker
|
||||
std::string str_reason = "";
|
||||
if (reason)
|
||||
str_reason = std::string(reason);
|
||||
sLFGMgr.InitBoot(group, GUID_LOPART(kicker), GUID_LOPART(guid), str_reason);
|
||||
return;
|
||||
}
|
||||
|
||||
if (Player *plr = sObjectMgr.GetPlayer(guid))
|
||||
{
|
||||
/*
|
||||
if (method == GROUP_REMOVEMETHOD_LEAVE)
|
||||
// Add deserter flag
|
||||
else if (group->isLfgKickActive())
|
||||
// Update internal kick cooldown of kicked
|
||||
*/
|
||||
|
||||
plr->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_LEADER);
|
||||
if (plr->GetMap()->IsDungeon()) // Teleport player out the dungeon
|
||||
sLFGMgr.TeleportPlayer(plr, true);
|
||||
}
|
||||
|
||||
if (!group->isLfgDungeonComplete()) // Need more players to finish the dungeon
|
||||
sLFGMgr.OfferContinue(group);
|
||||
}
|
||||
|
||||
void OnDisband(Group* group)
|
||||
{
|
||||
uint64 gguid = group->GetGUID();
|
||||
sLog.outDebug("OnDisband [" UI64FMTD "]", gguid);
|
||||
if (!gguid)
|
||||
return;
|
||||
|
||||
if (group->isLfgQueued())
|
||||
sLFGMgr.Leave(NULL, group);
|
||||
|
||||
for (GroupReference *itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
|
||||
{
|
||||
if (Player *plrg = itr->getSource())
|
||||
{
|
||||
plrg->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_GROUP_DISBAND);
|
||||
plrg->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_LEADER);
|
||||
if (plrg->GetMap()->IsDungeon()) // Teleport player out the dungeon
|
||||
sLFGMgr.TeleportPlayer(plrg, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OnChangeLeader(Group* group, uint64 newLeaderGuid, uint64 oldLeaderGuid)
|
||||
{
|
||||
uint64 gguid = group->GetGUID();
|
||||
sLog.outDebug("OnChangeLeader [" UI64FMTD "]: old [" UI64FMTD "] new [" UI64FMTD "]", gguid, newLeaderGuid, oldLeaderGuid);
|
||||
if (!gguid)
|
||||
return;
|
||||
|
||||
Player *plr = sObjectMgr.GetPlayer(newLeaderGuid);
|
||||
if (plr)
|
||||
plr->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_LEADER);
|
||||
|
||||
plr = sObjectMgr.GetPlayer(oldLeaderGuid);
|
||||
if (plr)
|
||||
plr->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_GROUP_DISBAND);
|
||||
}
|
||||
|
||||
void OnInviteMember(Group* group, uint64 guid)
|
||||
{
|
||||
uint64 gguid = group->GetGUID();
|
||||
sLog.outDebug("OnInviteMember [" UI64FMTD "]: invite [" UI64FMTD "] leader [" UI64FMTD "]", gguid, guid, group->GetLeaderGUID());
|
||||
if (!gguid)
|
||||
return;
|
||||
|
||||
sLFGMgr.Leave(NULL, group);
|
||||
}
|
||||
|
||||
void OnLevelChanged(Player* /*player*/, uint8 /*newLevel*/)
|
||||
{
|
||||
}
|
||||
|
||||
void OnLogout(Player* player)
|
||||
{
|
||||
sLFGMgr.Leave(player);
|
||||
player->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_REMOVED_FROM_QUEUE);
|
||||
player->GetSession()->SendLfgUpdatePlayer(LFG_UPDATETYPE_REMOVED_FROM_QUEUE);
|
||||
player->GetSession()->SendLfgUpdateSearch(false);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_dungeon_finder()
|
||||
{
|
||||
new DungeonFinderScript();
|
||||
}
|
||||
Reference in New Issue
Block a user