Scripts/Gossips: Set gossip menu id for scripts that load menu items from database

(cherry picked from commit 900a2f6d88)
This commit is contained in:
Shauren
2022-10-12 00:41:49 +02:00
parent c1a9d7a3bc
commit e65fae7bcd
20 changed files with 60 additions and 3 deletions

View File

@@ -53,6 +53,7 @@ public:
bool OnGossipHello(Player* player) override
{
InitGossipMenuFor(player, NPC_GOSSIP_MENU);
if (IsHolidayActive(HOLIDAY_HALLOWS_END) && !player->HasAura(SPELL_TRICK_OR_TREATED))
AddGossipItemFor(player, NPC_GOSSIP_MENU_EVENT, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);

View File

@@ -1639,6 +1639,7 @@ class npc_wormhole : public CreatureScript
bool OnGossipHello(Player* player) override
{
InitGossipMenuFor(player, MENU_ID_WORMHOLE);
if (me->IsSummon())
{
if (player == me->ToTempSummon()->GetSummoner())