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[7776] Completed implementation of CMSG_SPELLCLICK Author: arrai
For vehicles, you have to add the correct SPELL_AURA_CONTROL_VEHICLE spells to
npc_spellclick_spells, otherwise you won't be able to use them
--HG--
branch : trunk
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@@ -526,9 +526,16 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
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{
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if( updateMask->GetBit( index ) )
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{
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// remove custom flag before send
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if( index == UNIT_NPC_FLAGS )
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*data << uint32(m_uint32Values[ index ] & ~(UNIT_NPC_FLAG_GUARD + UNIT_NPC_FLAG_OUTDOORPVP));
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{
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// remove custom flag before sending
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uint32 appendValue = m_uint32Values[ index ] & ~(UNIT_NPC_FLAG_GUARD + UNIT_NPC_FLAG_OUTDOORPVP);
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if (GetTypeId() == TYPEID_UNIT && !target->canSeeSpellClickOn((Creature*)this))
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appendValue &= ~UNIT_NPC_FLAG_SPELLCLICK;
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*data << uint32(appendValue);
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}
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// FIXME: Some values at server stored in float format but must be sent to client in uint32 format
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else if(index >= UNIT_FIELD_BASEATTACKTIME && index <= UNIT_FIELD_RANGEDATTACKTIME)
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{
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