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[7776] Completed implementation of CMSG_SPELLCLICK Author: arrai
For vehicles, you have to add the correct SPELL_AURA_CONTROL_VEHICLE spells to
npc_spellclick_spells, otherwise you won't be able to use them
--HG--
branch : trunk
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@@ -1227,6 +1227,19 @@ void Spell::EffectDummy(uint32 i)
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m_caster->CastSpell(m_caster, 30452, true, NULL);
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return;
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}
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case 51592: // Pickup Primordial Hatchling
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{
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if(!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
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return;
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Creature* creatureTarget = (Creature*)unitTarget;
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creatureTarget->setDeathState(JUST_DIED);
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creatureTarget->RemoveCorpse();
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creatureTarget->SetHealth(0); // just for nice GM-mode view
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return;
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}
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case 52308:
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{
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switch(i)
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