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[7776] Completed implementation of CMSG_SPELLCLICK Author: arrai
For vehicles, you have to add the correct SPELL_AURA_CONTROL_VEHICLE spells to
npc_spellclick_spells, otherwise you won't be able to use them
--HG--
branch : trunk
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@@ -483,3 +483,30 @@ void WorldSession::HandleSelfResOpcode( WorldPacket & /*recv_data*/ )
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}
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}
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void WorldSession::HandleSpellClick( WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data, 8);
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uint64 guid;
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recv_data >> guid;
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Creature *unit = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
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if(!unit)
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return;
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SpellClickInfoMap const& map = objmgr.mSpellClickInfoMap;
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for(SpellClickInfoMap::const_iterator itr = map.lower_bound(unit->GetEntry()); itr != map.upper_bound(unit->GetEntry()); ++itr)
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{
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if(itr->second.questId == 0 || _player->GetQuestStatus(itr->second.questId) == QUEST_STATUS_INCOMPLETE)
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{
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Unit *caster = (itr->second.castFlags & 0x1) ? (Unit*)_player : (Unit*)unit;
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Unit *target = (itr->second.castFlags & 0x2) ? (Unit*)_player : (Unit*)unit;
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caster->CastSpell(target, itr->second.spellId, true);
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}
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}
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if(unit->isVehicle())
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_player->EnterVehicle((Vehicle*)unit);
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}
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