*Fix a typo in rev "the bug that Elemental Invisibility causes the creatures to constantly evade".

--HG--
branch : trunk
This commit is contained in:
megamage
2009-09-02 18:49:29 -05:00
parent 09974f0598
commit e6dd36debe

View File

@@ -10605,7 +10605,7 @@ bool Unit::canAttack(Unit const* target, bool force) const
// shaman totem quests: spell 8898, shaman can detect elementals but elementals cannot see shaman
if(m_invisibilityMask || target->m_invisibilityMask)
if(!canDetectInvisibilityOf(target) && !target->canDetectInvisibilityOf(target))
if(!canDetectInvisibilityOf(target) && !target->canDetectInvisibilityOf(this))
return false;
if(target->GetVisibility() == VISIBILITY_GROUP_STEALTH && !canDetectStealthOf(target, GetDistance(target)))