From e6e1403b2dc23bb8466b476f61354bc5ce6c3880 Mon Sep 17 00:00:00 2001 From: ariel- Date: Wed, 3 Jan 2018 22:49:13 -0300 Subject: [PATCH] Core/Spells: fix casting NO_TARGET event spells Closes #19978 --- src/server/game/Spells/Spell.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 3a4b83a7dd4..d9257194f5c 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -789,7 +789,7 @@ void Spell::SelectSpellTargets() if (m_spellInfo->IsChanneled()) { // maybe do this for all spells? - if (m_UniqueTargetInfo.empty() && m_UniqueGOTargetInfo.empty() && m_UniqueItemInfo.empty() && !m_targets.HasDst()) + if (!focusObject && m_UniqueTargetInfo.empty() && m_UniqueGOTargetInfo.empty() && m_UniqueItemInfo.empty() && !m_targets.HasDst()) { SendCastResult(SPELL_FAILED_BAD_IMPLICIT_TARGETS); finish(false);