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Core/Player: Fix issues with 'ignore this slot' option on equipment manager usage
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@@ -1514,6 +1514,14 @@ void WorldSession::HandleEquipmentSetSave(WorldPacket &recv_data)
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uint64 itemGuid;
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recv_data.readPackGUID(itemGuid);
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// equipment manager sends "1" (as raw GUID) for slots set to "ignore" (don't touch slot at equip set)
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if (itemGuid == 1)
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{
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// ignored slots saved as bit mask because we have no free special values for Items[i]
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eqSet.IgnoreMask |= 1 << i;
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continue;
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}
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Item* item = _player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
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if (!item && itemGuid) // cheating check 1
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@@ -1555,6 +1563,10 @@ void WorldSession::HandleEquipmentSetUse(WorldPacket &recv_data)
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sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item " UI64FMTD ": srcbag %u, srcslot %u", itemGuid, srcbag, srcslot);
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// check if item slot is set to "ignored" (raw value == 1), must not be unequipped then
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if (itemGuid == 1)
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continue;
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Item* item = _player->GetItemByGuid(itemGuid);
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uint16 dstpos = i | (INVENTORY_SLOT_BAG_0 << 8);
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