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* Implement proper script support for quest "The Prophecy of Akida" (9544)
* Script by antihrist --HG-- branch : trunk
This commit is contained in:
@@ -669,6 +669,67 @@ CreatureAI* GetAI_npc_death_ravagerAI(Creature* pCreature)
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return new npc_death_ravagerAI(pCreature);
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}
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/*########
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## Quest: The Prophecy of Akida
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########*/
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enum BristlelimbCage
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{
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QUEST_THE_PROPHECY_OF_AKIDA = 9544,
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NPC_STILLPINE_CAPITIVE = 17375,
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GO_BRISTELIMB_CAGE = 181714,
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CAPITIVE_SAY_1 = -1000474,
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CAPITIVE_SAY_2 = -1000475,
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CAPITIVE_SAY_3 = -1000476
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};
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struct npc_stillpine_capitiveAI : public ScriptedAI
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{
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npc_stillpine_capitiveAI(Creature *c) : ScriptedAI(c){}
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uint32 FleeTimer;
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void Reset()
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{
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FleeTimer = 0;
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GameObject* cage = me->FindNearestGameObject(GO_BRISTELIMB_CAGE, 5.0f);
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if(cage)
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cage->ResetDoorOrButton();
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}
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void UpdateAI(const uint32 diff)
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{
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if(FleeTimer)
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{
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if(FleeTimer <= diff)
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me->ForcedDespawn();
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else FleeTimer -= diff;
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}
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}
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};
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CreatureAI* GetAI_npc_stillpine_capitiveAI(Creature* pCreature)
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{
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return new npc_stillpine_capitiveAI(pCreature);
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}
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bool go_bristlelimb_cage(Player* pPlayer, GameObject* pGo)
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{
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if(pPlayer->GetQuestStatus(QUEST_THE_PROPHECY_OF_AKIDA) == QUEST_STATUS_INCOMPLETE)
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{
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Creature* pCreature = pGo->FindNearestCreature(NPC_STILLPINE_CAPITIVE, 5.0f, true);
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if(pCreature)
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{
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DoScriptText(RAND(CAPITIVE_SAY_1, CAPITIVE_SAY_2, CAPITIVE_SAY_3), pCreature, pPlayer);
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pCreature->GetMotionMaster()->MoveFleeing(pPlayer, 3500);
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pPlayer->KilledMonsterCredit(pCreature->GetEntry(), pCreature->GetGUID());
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CAST_AI(npc_stillpine_capitiveAI, pCreature->AI())->FleeTimer = 3500;
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return false;
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}
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}
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return true;
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}
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void AddSC_azuremyst_isle()
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{
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Script *newscript;
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@@ -716,5 +777,15 @@ void AddSC_azuremyst_isle()
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newscript->Name="go_ravager_cage";
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newscript->pGOHello = &go_ravager_cage;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name="npc_stillpine_capitive";
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newscript->GetAI = &GetAI_npc_stillpine_capitiveAI;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name="go_bristlelimb_cage";
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newscript->pGOHello = &go_bristlelimb_cage;
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newscript->RegisterSelf();
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}
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@@ -943,28 +943,6 @@ bool GOSelect_go_amberpine_outhouse(Player *pPlayer, GameObject *pGO, uint32 /*u
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return false;
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}
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/*######
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## Quest 9544: The Prophecy of Akida
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######*/
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enum eProphecy
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{
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QUEST_PROPHECY_OF_AKIDA = 9544,
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NPC_STILLPINE_CAPTIVE = 17375
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};
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bool GOHello_go_stillpine_cage(Player *pPlayer, GameObject *pGO)
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{
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if (pPlayer->GetQuestStatus(QUEST_PROPHECY_OF_AKIDA) == QUEST_STATUS_INCOMPLETE)
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if (Creature *pPrisoner = pGO->FindNearestCreature(NPC_STILLPINE_CAPTIVE,1.0f))
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{
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pGO->UseDoorOrButton();
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pPrisoner->DisappearAndDie();
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pPlayer->KilledMonsterCredit(pPrisoner->GetEntry(),0);
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}
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return true;
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}
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/*######
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## Quest 1126: Hive in the Tower
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######*/
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@@ -1160,11 +1138,6 @@ void AddSC_go_scripts()
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newscript->pGOHello = &GOHello_go_black_cage;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "go_stillpine_cage";
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newscript->pGOHello = &GOHello_go_stillpine_cage;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "go_amberpine_outhouse";
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newscript->pGOHello = &GOHello_go_amberpine_outhouse;
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