From e77321a45c2fd1d2746de7f25e60090173f3eb8c Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Mon, 4 Mar 2019 09:05:47 +0100 Subject: [PATCH] Core/LFG: Teleport players to other players instead of dungeon entrance when continuing a LFG dungeon (ported commit: d2841d6b664ac2c8e818bea1a469fdd3f1b31f6b) --- src/server/game/DungeonFinding/LFGMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp index fe933d29427..ed71d644491 100644 --- a/src/server/game/DungeonFinding/LFGMgr.cpp +++ b/src/server/game/DungeonFinding/LFGMgr.cpp @@ -1402,7 +1402,7 @@ void LFGMgr::TeleportPlayer(Player* player, bool out, bool fromOpcode /*= false* if (!fromOpcode && saveEntryPoint) { // Select a player inside to be teleported to - for (GroupReference* itr = group->GetFirstMember(); itr != nullptr && !mapid; itr = itr->next()) + for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next()) { Player* plrg = itr->GetSource(); if (plrg && plrg != player && plrg->GetMapId() == uint32(dungeon->map))