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https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 07:30:42 +01:00
Move a couple of warrior spell dummy effect handlers to spell scripts.
--HG-- branch : trunk
This commit is contained in:
@@ -37,7 +37,7 @@ enum PaladinSpells
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class spell_pal_blessing_of_faith_SpellScript : public SpellScript
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{
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bool Validate(SpellEntry const * spellEntry)
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bool Validate(SpellEntry const *spellEntry)
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{
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if (!sSpellStore.LookupEntry(SPELL_BLESSING_OF_LOWER_CITY_DRUID))
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return false;
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@@ -82,10 +82,11 @@ SpellScript * GetSpellScript_spell_pal_blessing_of_faith()
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class spell_pal_holy_shock_SpellScript : public SpellScript
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{
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bool Validate(SpellEntry const * spellEntry)
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bool Validate(SpellEntry const *spellEntry)
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{
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if (!sSpellStore.LookupEntry(PALADIN_SPELL_HOLY_SHOCK_R1))
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return false;
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// can't use other spell than holy shock due to spell_ranks dependency
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if (spellmgr.GetFirstSpellInChain(PALADIN_SPELL_HOLY_SHOCK_R1) != spellmgr.GetFirstSpellInChain(spellEntry->Id))
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return false;
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@@ -23,14 +23,77 @@
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#include "ScriptPCH.h"
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enum WarriorSpells
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{
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WARRIOR_SPELL_LAST_STAND_TRIGGERED = 12976,
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WARRIOR_SPELL_WARRIORS_WRATH_TRIGGERED = 21887,
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};
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class spell_warr_last_stand_SpellScript : public SpellScript
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{
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bool Validate(SpellEntry const *spellEntry)
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{
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if (!sSpellStore.LookupEntry(WARRIOR_SPELL_LAST_STAND_TRIGGERED))
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return false;
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return true;
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}
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void HandleDummy(SpellEffIndex effIndex)
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{
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int32 healthModSpellBasePoints0 = int32(GetCaster()->GetMaxHealth() * 0.3);
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GetCaster()->CastCustomSpell(GetCaster(), WARRIOR_SPELL_LAST_STAND_TRIGGERED, &healthModSpellBasePoints0, NULL, NULL, true, NULL);
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}
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void Register()
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{
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// add dummy effect spell handler to Last Stand
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EffectHandlers += EffectHandlerFn(spell_warr_last_stand_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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SpellScript * GetSpellScript_spell_warr_last_stand()
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{
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return new spell_warr_last_stand_SpellScript();
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}
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class spell_warr_warriors_wrath_SpellScript : public SpellScript
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{
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bool Validate(SpellEntry const *spellEntry)
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{
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if (!sSpellStore.LookupEntry(WARRIOR_SPELL_WARRIORS_WRATH_TRIGGERED))
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return false;
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return true;
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}
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void HandleDummy(SpellEffIndex effIndex)
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{
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if (Unit *unitTarget = GetHitUnit())
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GetCaster()->CastSpell(unitTarget, WARRIOR_SPELL_WARRIORS_WRATH_TRIGGERED, true);
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}
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void Register()
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{
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// add dummy effect spell handler to Warrior's Wrath
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EffectHandlers += EffectHandlerFn(spell_warr_warriors_wrath_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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SpellScript * GetSpellScript_spell_warr_warriors_wrath()
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{
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return new spell_warr_warriors_wrath_SpellScript();
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}
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void AddSC_warrior_spell_scripts()
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{
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//Script *newscript;
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Script *newscript;
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/*
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newscript = new Script;
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newscript->Name = "spell_warr_";
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newscript->GetSpellScript = &GetSpellScript_spell_warr_;
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newscript->Name = "spell_warr_last_stand";
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newscript->GetSpellScript = &GetSpellScript_spell_warr_last_stand;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "spell_warr_warriors_wrath";
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newscript->GetSpellScript = &GetSpellScript_spell_warr_warriors_wrath;
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newscript->RegisterSelf();
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*/
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}
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