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Core/Spells: Correctly define TARGET_UNIT_NEARBY_PARTY(3) and TARGET_UNIT_NEARBY_ALLY(4) target types.
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@@ -134,8 +134,8 @@ SpellMgr::SpellMgr()
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break;
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case TARGET_UNIT_NEARBY_ENEMY:
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case TARGET_UNIT_NEARBY_ALLY:
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case TARGET_UNIT_NEARBY_ALLY_UNK:
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case TARGET_UNIT_NEARBY_ENTRY:
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case TARGET_UNIT_NEARBY_PARTY:
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case TARGET_UNIT_NEARBY_RAID:
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case TARGET_GAMEOBJECT_NEARBY_ENTRY:
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SpellTargetType[i] = TARGET_TYPE_UNIT_NEARBY;
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